Stable

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Another major release just came out. As promised, this time we focused on multiplayer and quality-of-life features that make VCMI more accessible to new players and well as HoMM veterans. It’s not only about fixing bugs, but also cleaning up some unintuitive menus, options and descriptions to match player expectations. Simultaneous Turns Long-awaited and challenging feature, which is also a key to wider adoption by PvP community. Few different modes are possible along with customizable turn timers.

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VCMI project doesn’t stop! In release 1.3 we focused on player feedback and user experience. This includes quality-of-life GUI improvements and fixing issues that could spoil the look and feel of beloved Heroes game. Major improvements include: Scalable user interface GUI size can be freely changed without exiting the game. Also, we now offer smooth map zoom - that’s something certainly no other platform allows. Touchscreen improvements Mobile players, who turned out to be a majority of our userbase, will appreciate GUI improvements targeted at touchscreen devices.

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Biggest update yet! VCMI project is gaining momentum recently. Thanks to extraordinary activity of developers and supporting community we are able to present you the biggest release yet, containing tons of new features as well as bug fixes. This time we definitely focused on user experience, trying to polish all the features and rectify the issues encountered in the past. Rendering improvements The rendering engine got a rewrite, resulting in smooth and correct animations, as well as overall better performance and lower CPU consumption.