Overall AI Bonuses
Description
Hereby, we solemnly declare that during the development of this mod, we have drawn on many other mods. However, due to the difficulty in getting in touch with the original authors, we were unable to inform them in a timely manner. We sincerely hope for everyone's understanding.
The following is the list of the referenced mods:
- h3-ai-bonus(by luk3Z);
- exp small features(by bakaczh);
- boost-ai(by Nordsoft,val-gaav);
- warzyw-templates (by Warzyw647).
As the integrator, we wholeheartedly thank all the original authors for their hard work. Meanwhile, we also want to thank Phoenix As a Dream & Master Lu (L) for their guidance, especially Zi Yue Yan Xiao (Henry.Tao) for his great help. Without you, this MOD could not have reached this stage today.
Instructions for This Mod:
Regardless of which AI difficulty level you choose, we recommend starting the game with a 200% difficulty setting. For an even better gaming experience, please disable the "Allow Cheating" option in the additional settings. Detailed descriptions of the specific functions of each module are provided below, so please select according to your own needs.
This mod includes 7 levels of AI difficulty, categorized by map size as follows:
Level 0: Boost AI Difficulty. This difficulty level is integrated from the community's commonly used boost-ai mod. All heroes controlled by computer players gain 1.6x experience & all town creatures produce 1.3x more per week, with abundant but limited resources.For the next 6 levels of difficulty, computer resources are almost unlimited.
Level 1: Suitable for S & M maps. All heroes controlled by computer players gain 3x experience & all town creatures produce 1.5x more per week.
Level 2: Suitable for L maps. All heroes controlled by computer players gain 4x experience & all town creatures produce 2x more per week.
Level 3: Suitable for XL maps. All heroes controlled by computer players gain 5x experience & all town creatures produce 2.5x more per week.
Level 4: Suitable for H maps. All heroes controlled by computer players gain 6x experience & all town creatures produce 3x more per week.
Level 5: Suitable for XH maps. All heroes controlled by computer players gain 8x experience & all town creatures produce 4x more per week.
Level 6: Suitable for G maps. All heroes controlled by computer players gain 10x experience & all town creatures produce 5x more per week.
Additionally, this mod offers 7 customizable game options:
1. Disable magics & treasures with Dimension Door & Fly abilities(suitable for advanced players):
- Magic: Dimension Door, Fly;
- Treasures: Angel Wings, Phoenix's Spell Book, Spellbinder's Hat & Tome of Air Magic do not randomly spawn on the map. Remove Dimension Door & Fly from Phoenix's Spell Book;
2. Add Unlimited-Retaliation capabilities to all creatures;
3. Add vortex protection to all heroes (players with a lagging game can enable this option);
4. The maximum recruitment limit of heroes for all computer players is set to 2 (suitable for players with a too long turn time or a lagging game);
5. Increase 500 experience points for all wild monsters on the map daily;
6. Weaken the sencondry skills (Necromancy, Diplomacy) & combined treasures (Cloak of the Undead King, Diplomat's Cloak & VCMI Enhancement Shield);
7. A sub-option has been added to the natural growth rate of wild monsters. You can now freely choose the strength of wild monsters according to your preferences.
Version
1.0
Author
like,Henry.Tao
Contact
50843093 [at] qq.com