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Random Map Template

Template format

/// Unique template name
"Triangle" : 
{
    //Optional name - useful to have several template variations with same name
    "name" : "Custom template name",
    //Any info you want to be displayed in random map menu
    "description" : "Detailed info and recommended rules",

    /// Minimal and maximal size of the map. Possible formats:
    /// Size code: s, m, l or xl for size with optional suffix "+u" for underground
    /// Numeric size, e.g.  120x120x1 (width x height x depth). Note that right now depth can only be 0 or 1
    "minSize" : "m",
    "maxSize" : "xl+u",

    /// Number of players that will be present on map (human or AI)
    "players" : "2-4",

    /// Since 1.4.0 - Optional, number of human-only players (as in original templates)
    "humans" : "1-4",

    ///Optional parameter allowing to prohibit some water modes. All modes are allowed if parameter is not specified
    "allowedWaterContent" : ["none", "normal", "islands"]

    /// List of named zones, see below for format description
    "zones" :
    {
        "zoneA" : { ... },
        "zoneB" : { ... },
        "zoneC" : { ... }
    },
    "connections" :
    [
        { "a" : "zoneA", "b" : "zoneB", "guard" : 5000, "road" : "false" },
        { "a" : "zoneA", "b" : "zoneC", "guard" : 5000, "road" : "random" },
        { "a" : "zoneB", "b" : "zoneC", "type" : "wide" }
        //"type" can be "guarded" (default), "wide", "fictive" or "repulsive"
        //"wide" connections have no border, or guard. "fictive" and "repulsive" connections are virtual -
        //they do not create actual path, but only attract or repulse zones, respectively
    ]
}

Zone format

{
    // Type of this zone. Possible values are:
    // "playerStart", "cpuStart", "treasure", "junction"
    "type" : "playerStart", 

    // relative size of zone
    "size" : 2, 

    // index of player that owns this zone
    "owner" : 1, 

    // castles and towns owned by player in this zone
    "playerTowns" : {
        "castles" : 1
        "towns" : 1
    },

    // castles and towns that are neutral on game start in this zone
    "neutralTowns" : {
        //"castles" : 1
        "towns" : 1
    },

    // if true, all towns generated in this zone will belong to the same faction
    "townsAreSameType" : true,

    //"weak" "strong", "none" - All treasures will be unguarded
    "monsters" : "normal", 

    //possible terrain types. All terrains will be available if not specified
    "terrainTypes" : [ "sand" ], 

    //optional, list of explicitly banned terrain types
    "bannedTerrains" : ["lava", "asphalt"] 

    // if true, terrain for this zone will match native terrain of player faction. Used only in owned zones
    "matchTerrainToTown" : false, 

    // Mines will have same configuration as in linked zone
    "minesLikeZone" : 1,

    // Treasures will have same configuration as in linked zone
    "treasureLikeZone" : 1

    // Terrain type will have same configuration as in linked zone
    "terrainTypeLikeZone" : 3

    // factions of monsters allowed on this zone
    "allowedMonsters" : ["inferno", "necropolis"] 

    // These monsers will never appear in the zone
    "bannedMonsters" : ["fortress", "stronghold", "conflux"]

    // towns allowed on this terrain
    "allowedTowns" : ["castle", "tower", "rampart"] 

    // towns will never spawn on this terrain
    "bannedTowns" : ["necropolis"] 

    // List of mines that will be added to this zone
    "mines" : {
        "wood" : 1,
        "ore" : 1,
    },

    // List of treasures that will be placed in this zone
    "treasure" : [
        {
            "min" : 2100,
            "max": 3000,
            "density" : 5
        }
          ...
    ]
}