Skip to content

Horn of the Abyss

Description

Horn of the Abyss
Embark on an epic journey in Horn of the Abyss, a fan-made expansion for Heroes of Might and Magic III, standing proudly alongside the official expansions of Armageddon's Blade and Shadow of Death.
A True Tribute to Heroes of Might and Magic
Horn of the Abyss enhances the original game with a wealth of new features while preserving its legendary charm. Explore the new Cove and Factory factions, engage in challenging campaigns, and discover sparkling new artifacts and interesting map objects that enhance the game's strategic depth.
Painstakingly balanced and polished, Horn of the Abyss has been crafted with an unwavering commitment to quality. With carefully refined mechanics and a host of improvements, this expansion is a must-play for both new players and seasoned veterans. This expansion includes the careful balance changes and fixes, removal of graphical imperfections left by the developers, and the addition of a considerable amount of new content. The project is lore-oriented and attempts to keep connected with the original Might and Magic universe, with changes made to honour the vision of the original game while greatly enhancing players' experience.Cove Town
Sail the seven seas with the Captains and Navigators of the Cove and unleash the might of the depths unto your foes. The Cove is home to fearless Crewmates and their Pirate capatains, assisted in their navigation of the seas by powerful Sea Witches. However, this Regnan town has attracted more than just humans: from the water-borne Nymphs and Sea Serpents protected by their Nix friends to the soaring Stormbirds of the skies, the Cove is a place of marine diversity of all sorts. Take out your eneimes from afar with giant metal Cannon shots and the deadly accuracy of Sea Dogs aided by the shattering magic of Sorceresses; plunder their loot up close and personal with swift strikes from Haspids and Ayssids; and defend your ill-gotten gains with your dependable Seamen and Nix Warriors.Factory Town
Dive into new-age technology with the Mercenaries and Artificers of the Factory and unlock your creatures' full potential with the might of industry. Take to the skies and transcend the need for navigating tricky terrain with the brand new Airship, bringing you closer to victory with great haste. The Factory is home to plucky Halflings and their slow and steady Armadillo friends, protected by local Gunslingers, but not all natural creatures are as nice as they are - beware the burrowing Sandworm and jungle-dwelling Couatl, for they are fearsome in numbers, even if the Couatl needs some provoking to unlock its full potential. The natural evolution of humans resulted in the forming of new and curious technologies, which some have embraced fully: Mechanics were trained to help great engineers construct the explosive Automaton and eventually the colossal laser-shooting Dreadnought, both of which are able to be repaired on the battlefield if needs be.
Heroes
In addition to the regular 16 heroes per town and campaign/map editor exclusive heroes from the Cove and Factory, there are a few smaller additions and changes to the roster of familiar heroes:Lord Haart the KnightWas originally in Restoration of Erathia, but was swapped out for Sir Mullich the Knight in Armageddon's Blade and Shadow of Death - he has now returned in Horn of the AbyssBeatrice the KnightScouting specialistGiselle the RangerInterference specialistRanloo the Death KnightBallista specialistKinkeria the WitchScouting specialistMiscellaneous ChangesLord Haart the Death Knight has been renamed to Haart Lich the Death Knight to avoid confusionIn regular Horn of the Abyss, heroes that would be replaced by new heroes would also be disabled - this is not the case in VCMI, where every hero is available unless banned by the map or template
Secondary Skills
Horn of the Abyss introduces Interference as a Secondary Skill to replace Resistance, which itself is now banned by default. This skill is a fairer and more balanced way to mitigate magic, as it decreases enemy Spell Power as opposed to being an unbalanced "roll-of-the-dice" skill that had the potential to render magic utterly ineffective.
Artifacts
A new set of golden armour infused with the power of the ocean lies in wait to be adorned by only the mightiest of heroes:Trident of Dominion: +7 Attack skillShield of Naval Glory: +7 Defense skillRoyal Armor of Nix: +6 Power skillCrown of the Five Seas: +6 Knowledge skill
Two incredibly powerful artifacts have been added that can completely change the tide of a scenario:Horn of the Abyss: Raises Fangarms from slain stacks of living creaturesSleepkeeper: Provides immunity to Mind spells
Several combination artifacts have been added that were once planned for the release of Shadow of Death with new names and fully fleshed-out abilities:Ironfist of the Ogre:+5 Attack skill, +5 Defense skill, +4 Power skill, +4 Knowledge skillCasts Expert Bloodlust, Counterstrike, Fire Shield, and Haste on all allies for 50 roundsWeapon/Shield/Helm/Torso slotsDiplomat's Cloak:-30% surrender costAllows retreat and surrender when battling neutral monsters or defending a town3x diplomatic army strengthCape/Neclakce/Ring slotsPendant of Reflection:+50% Magic ResistanceNeclakce/Cape/Feet slotsGolden Goose:+7000 Gold/dayMisc/Misc/Misc slots
Still hungry for more boons to get an edge over your enemies? Look no further than the assorted wares that Horn of the Abyss has to offer:Plate of Dying Light: -25% enemy Power skillSeal of Sunset: -10% enemy Power skillCharm of Eclipse: -10% enemy Power skillPendant of Downfall: -2 enemy MoraleRing of Suppression: -1 enemy MoraleHideous Mask: -1 enemy MoraleShaman's Puppet: -2 enemy LuckRunes of Imminency: -1 enemy LuckDemon's Horseshoe: -1 enemy LuckWayfarer's Boots: No movement penalty over rough terrainCape of Silence: Prevents either player from casting level 1 or 2 spells
Miscellaneous ChangesExternal dwellings now accumulate creatures weekly as long as they are owned by a playerSmall yet appropriate changes to overall town building cost balanceSmall yet appropriate changes to various creaturesNew map objects and creature hordesImproved Map Editor and Campaign Editor functionalityNew Template Editor to aid with Random Map GenerationThe Vault of Ashes, a new Conflux dwelling that boosts Firebird/Phoenix GrowthSpell Research system that guarantees essential spells with enough researchNew useful keybinds for easy navigation and controlling creatures' abilitiesNew terrains - Highlands and WastelandConflux's native terrain is changed to HighlandsHalflings belong to Factory instead of being Neutral

Version

1.7.37

Author

Hota Crew, ported by VCMI Team & edeksumo & avatar. 1.7 ported by Ben, Fixes by Loki Laufeyjarson

Contact

http://forum.vcmi.eu/viewtopic.php?t=748

Repository

View mod on GitHub

Screenshots

Submods

Horn of the Abyss

Cove music theme by Heroes Orchestra

Heroes

Heroes

Name Biography Gender Image Specialty
Beatrice Beatrice was a talented follower of Erathian scouts - not yielding much to famous elven pathfinders. Talents of the girl had been noticed by Catherine herself and thence former scout became a general.
However, her skills are still with her, she is one of the best at her cause.
female Scouting
Ranloo Folowing the dream of his childhood Ranloo bound himself as an apprentice to a local farrier - master Mestley. But instead of ancient blacksmith's lore he got a bite to his neck and a gaping pit somewhere in the forest of Talon.
Nobody can imagine how Ranloo got out of that forest. However, everyone knows well that his diadem of a Master Blacksmith Ranloo has taken from a dead body of his mentor, after a precise shot with self-made ballista.
male Ballista
Kinkeria Kinkeria was one of the most respected witches of her tribe. She was always seeking for knowledge, and it was easy for her to comprehend the essence of any phenomena. She has been given such tasks over which many wisemen remained puzzled for years.
With that being said, it was no surprise when she offered her service to the king of Tatalia.
female Learning

Wasteland terrain

Map format support

Magical terrains

Cannon

Creatures

Name Image Level Attack Defense Damage Speed HitPoints Growth AiValue
Cannon 6 20 10 4 - 7 0 250 0 1637

Artifacts

Name Description Slot Image
Cannon {Cannon}

Use this war machine to target your enemy troops and fortifications in combat.
mach1

Artifacts

Spells

Name Description Schools Image
Summon Fangarms water

Artifacts

Name Description Slot Image
Cape of Silence {Cape of Silence}

While wearing this cape, neither you nor your opponent will be able to cast level 1-2 spells during combat.
shoulders
Crown of the Five Seas {Crown of the Five Seas}

Worn on the head, this item increases your Knowledge skill by 6.
head
Demon's Horseshoe {Demon's Horseshoe}

Decreases enemy's Luck by 1.
misc
Diplomat's Cloak {Diplomat's Cloak}

Allows your hero to retreat or surrender when battling neutral monsters or defending a town. Multiplies your hero army strength by 3 (for neutral armies and Thieves guild). NOT IMPLEMENTED in VCMI yet
shoulders
Golden Goose {Golden Goose}

When equipped, the Golden Goose increases your income by a total of 7000 gold per day.
misc
Hideous Mask {Hideous Mask}

Decreases enemy's Morale by 1.
misc
Horn of the Abyss {Horn of the Abyss}

Using the spell of Horn of the Abyss, you can rise Fangarms from any corpses from both side, except non-living creatures.
misc
Pendant of Downfall {Pendant of Downfall}

Worn about the neck, this item decreases enemy's Morale by 2.
neck
Pendant of Reflection {Pendant of Reflection}

Increases your Magic Resistance additionally by 20%.
neck
Ring of Oblivion {Ring of Oblivion}

When worn, makes all losses in the battle irrevocable. PARTIALLY IMPLEMENTED in VCMI.
ring
Ring of Suppression {Ring of Suppression}

Worn on the finger, this ring decreases enemy's Morale by 1.
ring
Royal Armor of Nix {Royal Armor of Nix}

Worn on the torso, this item increases your Power skill by +6.
torso
Runes of Imminency {Runes of Imminency}

Decrease enemy's Luck by 1.
misc
Shaman's Puppet {Shaman's Puppet}

Decreases enemy's Luck by 2.
misc
Shield of Naval Glory {Shield of Naval Glory}

This left-handed item increases your Defense skill by 7.
left_hand
Trident of Dominion {Trident of Dominion}

This right-handed weapon increases your Attack skill by 7.
right_hand
Wayfarer's Boots {Wayfarer's Boots}

Worn on the feet, these boots allow your hero to move over rough terrain without penalty.
feet
Ironfist Of The Ogre {Ironfist Of The Ogre}

At the beginning of every combat casts Haste, Bloodlust, Fire Shield and Counterstrike spells on expert level on all of your creatures for fifty rounds.
right_hand
Charm of Eclipse {Charm Of Eclipse}

This item reduces the Power skill of enemy hero by 10% during combat.
misc
Seal of Sunset {Seal of Sunset}

Worn on a finger, this item reduces the Power skill of enemy hero by 10% during combat.
ring
Plate of Dying Light {Plate of Dying Light}

Worn on a torso, this item reduces the Power skill of enemy hero by 25% during combat.
torso

Highlands terrain

New adventure map graphics for towns & creatures

Map objects

HotA campaign heroes in maps

Conflux - Vault of Ashes

Changed shooting visuals

Maps

Cove faction

Creatures

Name Image Level Attack Defense Damage Speed HitPoints Growth AiValue
Ayssid 4 11 8 6 - 10 11 30 4 645
Corsair 3 10 8 3 - 7 7 15 7 336
Crew Mate 2 7 4 2 - 4 5 15 9 155
Haspid 7 29 20 30 - 55 12 300 1 7220
Nix 6 13 16 18 - 22 6 80 2 1415
Nix Warrior 6 14 17 18 - 22 7 90 2 1719
Nymph 1 5 2 1 - 2 6 4 16 57
Oceanid 1 6 2 1 - 3 8 4 16 75
Pirate 3 8 6 3 - 7 6 15 7 299
Sea Witch 5 12 7 10 - 14 6 35 3 790
Sea Dog 3 12 11 3 - 7 8 15 7 370
Seaman 2 8 6 3 - 4 6 15 9 174
Sea Serpent 7 22 16 30 - 55 9 180 1 3953
Sorceress 5 12 9 10 - 16 7 35 3 852
Stormbird 4 10 8 6 - 9 9 30 4 502
Blackbeard 0 5 5 6 - 12 4 40 9 156

Townscreen

Puzzlemap

Spells

Name Description Schools Image
Special Clone {Specialist's Basic Clone}

Creates 2 duplicates of the selected unit stack. The image is dispelled if it is attacked.
Clones creatures of levels 1-5.
water

Heroes

Name Biography Gender Image Specialty
Anabel To anger the daughter of Earless Nylse means to sign a death pact. Every pirate understands that there is no woman more deadly and insidious than Anabel. Her father was one of the cruelest corsairs, and his daughter follows his steps. Her grace and skill encourages men to fight at their limits. female Pirates
Andal While being an experienced pirate, Andal did not always consider himself as a mage or a rogue. He was an ordinary merchant until bankrupting and getting too many debts one day. He started searching for a way to get fast and easy money. After leaving his home, he shortly returned as a known smuggler. He usually trades gems and mountain crystals. It is a mystery where he gets them from, however. male +1 Crystal
Astra There is little known about Astra's past, and she does not hurry to tell much. The only detail known is that she visited almost every corner of the world in order to master the Water Magic. She fulfilled her wish of mastering this school after joining the Sea Priestesses. female Cure
Bidley Bidley is one of the most successful pirates operating near Erathia shores. He is ready to accept any challenge and is able to emerge unscathed from any situation. It seems like he has a rival in every world's corner, but he is always able to escape the trouble. Apart from being an excellent warrior, having artisan skills in both pistol and sabre wielding, he also trains his crew personally. male Sea Dogs
Casmetra The leader of the mysterious priestesses' cult that worships the sea has stepped out from the shadows not so long ago. Nobody knows whom this woman was and where did she came from. However, everyone who met Casmetra mentions her beauty and her power in magic. Many believed that she joined the pirates in pursuit of her own goals. However, with years to pass the priestesses and the corsairs became closest allies. female Sea Witches
Cassiopeia It is said that Cassiopeia was the lover of some Regnan mage, and fell victim to one of his unsuccessful experiments. It is unknown if it is truly possible to turn an alive soul into a nymph. All that is known is that other nymphs accept Cassiopeia for more than an equal kind. They gladly follow her into the battle. female Nymphs
Corkes Not many wish to get into Corkes' enemy list. This quick-tempered pirate is one of the most experienced and cruel sea dogs. Many merchants know that it is better to submit the goods willingly than to start a suicidal battle with him. He is easily distinguishable by the eye patch that he never takes off. male Offense
Dargem Dargem's personality is surrounded by mystery. They say that he alone captured a fort; the defenders' arrows simply could not reach him. Dargem used to live in the dungeons of Nighon, and was one of the apprentice warlocks. He doesn't like to talk much about this period of his life. Everyone knows, however, that his knowledge of Nighonian magic is his ace. Many are convinced that attacking his ship with cannons and arrows is a waste of time. male Air Shield
Derek Derek was one of the slaves on the galleys. He started the riot once with other captives, and after killing the owners, captured the ship. Since then, Derek and his crew joined the Regna pirates. He is different from other captains in his will to work with other crewmen. He also never inflicts physical punishment. male Crew Mates
Elmore Since a young age, Elmore has dreamt about becoming a great sailor. Spending years far from the shore, he has put a lot of effort to make his dream come true. Many pirate captains are famous for their skill of navigation, but Elmore is capable of true magic even onboard the poorest junk. male Navigation
Eovacius Eovacius never learned magic. All his magical talent was inborn. He was raised in a maritime city where he used his talent to steal on the markets. He became a prosperous and influential man until he got too many annoying and powerful rivals in the government. After that, the natural born mage left his homeland and chose the life of a pirate. male Clone
Illor Illor fled from AvLee after his kin was fed up with such a heavily proud spirit. He couldn't bear anyone to be higher than himself. This obsession with a high position in the society led him to studying sky creatures eventually. After lengthy roaming across seas, he understood his lousiness as a pirate. The crew doesn't respect him, and the prey always escapes. Lonely and abandoned, he descended upon an island where giant birds were nesting. Illor spent some time on the island, taming the birds to his command. male Stormbirds
Jeremy Brother of legendary Bidley. Not as harsh and lucky, Jeremy loves fun, brewages, and beautiful women. He has a thing for weapons and collects all the newest inventions. A shot thunder is more pleasing for him than any music. Crewmen say that he is able to kill a gull a hundred feet away from a cannon. male Cannon
Leena Leena was a daughter of a noble from one of the maritime cities of Erathia. Having a wild spirit since childhood, she escaped on a stolen family caravel when her father attempted to marry her off. Surprisingly, she was able to find a common language with the pirates of Regna. She is probably valued for her spirit and numerous connections on the land that she uses to operate her smuggling. female +350 Gold
Manfred Even the most vicious pirate hunters stay away from this outlander. Nobody knows where Manfred came from, but it is known that he can wage fire on galleons with a single hand swing. Pirates dislike Manfred for his horrible accent and his not any less horrible character; however, they respect him as a mercenary battle mage. male Fireball
Miriam This girl has a dark past. Once a ranger, she could see the enemies and obstacles from the farthest distance away. After a disagreement with her "colleagues," she joined the pirates. She got the nickname "Sharp-eye" amongst the bandits. female Scouting
Spint Spint once was a very talented apprentice mage learning at the academy in Bracada. He was caught by the Krewlod barbarians and sold as a slave on a galley. The galley captain noticed his magical power and offered him a boatswain position. Now Spint is a captain himself. He sinks the ships near the shores of Krewlod and enjoys his new life. male Sorcery
Tark He is a king of a half-legendary sea kin that was counted extinct. Tark realized that in order for his people to return he has to get help from powerful allies. Pirates became his new brothers in arms. As all nix, he is a powerful warrior, able to fight on land and sea. Other nix praise him and hold him as a great example. male Nix
Zilare Zilare was the Keeper of the Library somewhere in Erathia. He dedicated his life to books and learning, living the life of a true archivist. Zilare could not keep everything in his head, however. Sometimes he would forget more than he learned during the day. Once he was accused of stealing an especially rare book and was forced to flee. He served as a cook on a pirate ship for some time but later gained fame as a proficient mage. They say that due to constant training in spirit and will, he learned to control the memory of both allies and enemies. male Forgetfulness

Less random start

Spell Research

Game balance

Map decorations

Interference skill

Heroes

Name Biography Gender Image Specialty
Giselle A fair took place once in the village where Giselle lived. An old druid from a nearby grove agreed to show the villagers a few simple magic tricks. Nothing he tried seemed to work out, but the old man was able to accurately pinpoint the grinning girl in the front row as the cause of his woes. female Interference

Heroes III data patch

Factory Town

Creatures

Name Image Level Attack Defense Damage Speed HitPoints Growth AiValue
Halfling Grenadier 1 5 2 2 - 3 6 4 15 95
Mechanic 2 6 5 2 - 4 6 14 8 186
Engineer 2 7 5 2 - 5 7 16 8 278
Armadillo 3 5 10 3 - 5 4 25 6 198
Bellwether Armadillo 3 6 11 3 - 5 6 25 6 256
Automaton 4 12 10 7 - 7 8 30 5 574
Sentinel Automaton 4 12 10 9 - 9 9 30 5 709
Sandworm 5 13 12 12 - 16 8 50 3 991
Sandworm Larva 1 3 2 1 - 3 18 1 30 982
Olgoi-Khorkhoi 5 15 12 12 - 16 10 60 3 1220
Gunslinger 6 17 12 14 - 24 7 45 2 1351
Bounty Hunter 6 18 14 14 - 24 8 45 2 1454
Couatl 7 17 17 25 - 45 11 160 1 3574
Crimson Couatl 7 21 21 25 - 45 15 200 1 5341
Dreadnought 7 18 20 40 - 50 6 200 1 3879
Juggernaut 7 23 23 40 - 50 7 300 1 6433
Cowboy 0 5 5 7 - 15 5 60 1 5931

Townscreen

Puzzlemap

Heroes

Name Biography Gender Image Specialty
Henrietta Even a humble halfling from the Eeofol backwoods is capable of a feat when an unprecedented calamity knocks at the door. The new world, devoid of thatched roofs, carrot beds, or the incessant grumbling of geezers, has changed Henrietta, and she is now ready to change it herself. Kreegan fire reduces her homeland to ashes and scorched her heart, but she used it to forge herself a steel will. female Halflings
Sam Since ancient times, earth oil has wreaked havoc on the farmers of Jadame, erupting in fountains and laying waste to their crops and pastures. Sam, the daughter and apprentice of a skilled blacksmith, was the first to tame this black beast by forcing it into a pipe and making it heat her forge. Her inventions made earth oil into Burton's blood, food, and arms. female Mechanic
Tancred Back in his alchemist days, Tancred discovered an ancient recipe for a concoction that exploded without the use of magic. To his great dismay, the crucial component - saltpeter - was nearly entirely absent from Antagarich. Only in Jadame did Tancred discover vast caves full of this rare element and perfect the design of the arquebus that hurls tiny bullets with this awesome power. male Gunslinger
Melchior Melchior can see everything that is going on in the deepest recesses of someone else's mind. This secret talent provides a crucial advantage when assessing the foe's strength and intentions and convincing him to agree to terms. Any prince who enlists Melchior's services can be certain of never having to plead for a disgraceful peace. male Diplomacy
Floribert Floribert is regarded as one of Enroth's finest field surgeons, having introduced numerous new tools that speed up manipulations and therefore alleviate the suffering of the wounded. Floribert gets a steady supply of practicing material from his girlfriend Victoria's experiments. male First Aid
Wynona Jadamean dark elves' natural element is the towns and deserts they cross with their caravans. Wynona, however, had always preferred exploring the wilderness outside Alvar and the Murmurwoods, tracking animals and taking notes of their habits. She eventually became the foremost authority on Jadamean fauna, having learned a great deal from her flying, crawling, and hopping friends. female Scouting
Dury Dury spent the longest time in search for a magician who would not just promise to, but actually eliminate the repercussions of wounds she had sustained in dozens of clashes. One excellent blacksmith was able to forge a siertal plate to replace the part of her skull caved in by a wyvern's tail, and the mercenary now values fine armor far more than any magical malarkey. female Armorer
Morton Morton, a veteran of Goblin-Ogre Wars and one of the few who survived the assault on Gowdar Deep, vowed vengeance on the 'dirtskins' for the massacre that wiped his home off the face of Jadame. He gauges the quality of his ballistae by the number of ogres they can piece with a single shot. female Ballista
Tavin Tavin is barely the only halflings who joined the army of Erathia. Other halflings disapprove his way of living as these creatures do not like adventures. However, his folks respect him, even if they fear a bit and tend to avoid him. When Kreegans invaded Eeofol, Tavin quickly became a leader of local resistances, and is still ready to defend his homeland. male Offence
Murdoch Murdoch is a man to call a professional soldier of fortune. He barely likes anything more than money and fame. That is why Murdoch gathered a company of daredevils of his own kind and went to seek adventures on the landscapes of Jadame. Who knows where his fate will take him next time? male Archery
Celestine The AvLeean druid who had lost his grove traversed the wold, imparting knowledge on anyone who sought it. He left the secrets of natural magic and his daughter Mirlanda in Tatalia, whilst in Eeofol, Celestine was born, inheriting another facet of his talent. Her father taught her how to tame the most violent beasts, offering them friendship, rather than the Tatalian beastmasters' trademark ruthless treatment. female Armadillos
Todd Few Bracadan scientists have actually seen, let alone handled, a hammer or a furnace. Todd, however, had to learn how to use them, unable to convey his esoteric ideas to blacksmiths and coppersmiths. There was also a scarcity of instruments and materials vital to his research in Bracada; Todd journeyed halfway around the world in search of them before finding what he sought in Burton. male Automatons
Agar Many thought that the warlock Agar was a madman, and then a dead man. While the latter has been proven incorrect, there is still no unanimity in Enroth's scientific community on the former. Indeed, Agar's creations are undeniably viable and functional - but could a scientist in his right mind think of instilling such nasty inclinations and proclivities in a living being? male Sandworms
Bertram Few dwarves are capable of not just making a fortune, but also of making it work. Bertram left his father's house as soon as his beard grew two fingers long. Wandering around Antagarich, he grew fabulously rich through investing in alchemical and magical ventures. His gold paid for the embodiment of many ideas that today underpin Burton's power. male +350 Gold
Wrathmont Wrathmont's volatile temper got him into countless problems in his life, most notably during the carve-up of Archibald Ironfist's estate, when former colleagues banded together against the warlock, weary of his tantrums. Barely escaping them, Wrathmont fled Enroth. He spent years searching for and studying old stone tablets, learning to control his fury and stoke it in others instead. male Frenzy
Ziph Ziph had long served as a maid to an old mage who looked down on her and her kin. The wizard had no idea that 'ziph' meant 'freedom' in Gremlish, much less did he suspect that she was listening in on his lectures. One day, Ziph crammed half of her master's lab into a magic bag, hid in a ship's hold, and fled Bracada for good. female Lightning Bolt
Victoria Higher magic can restore the dead, but can a simple infantryman who stepped on a landmine count on having someone work it on him? Victoria's fascination with such an insidious weapon did not earn her colleagues' respect, yet she committed her life to perfecting it. After meeting Floribert, the inventor found another use for her engineering knowledge, designing mechanical limbs for crippled warriors. female Land Mine
Eanswythe According to hearsay, it was Eanswythe who concocted the potion that poisoned Regna's first emperor Hareck before fleeing for Jadame. If that is indeed the case, then she must be at least 6 centuries old. Ordinary people don't live that long, and whoever his enigmatic crone is, everyone knows: she merely has to raise an eyebrow to make even those most formidable solders drop their swords and spears. female Weakness
Frederick Frederick has been living the life of an ordinary Bracadian mage and alchemist, even if he has been a bit more curious than his fellows. Such curiosity made him experiment with mechanisms first, and then conduct forbidden research. As a result, Frederick had to flee from Bracada, and now he searches for a better place to devote himself to what he wants. male Automatons
Jangaard Jangaard is a defender of Burton once Kastore took control. male Gunslinger
Stina Stina is a defender of Burton once Kastore took control. female Mechanic
Valquest Valquest is a defender of Burton once Kastore took control. male First Aid
Winzells Winzells is a defender of Burton once Kastore took control. male Offence
Elderian Elderian is a defender of Burton once Kastore took control. male Automatons
Umender Umender is a defender of Burton once Kastore took control. male Automatons

Neutral creatures

Creatures

Name Image Level Attack Defense Damage Speed HitPoints Growth AiValue
Satyr 4 10 11 6 - 10 7 35 4 550
Fangarm 5 12 12 8 - 12 6 50 3 900
Leprechaun 2 8 5 3 - 5 5 15 9 208
Steel Golem 4 10 11 6 - 8 6 45 4 597