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Tides of War

Description

VCMI: Tides of War Changes1. Alternative Faction Creatures Castle: Templar/Paladin (T7) – High-defense tank; alternative to Angel/Archangel. Rampart: Dryad/Oak Dryad (T4) – Nature support with Symbiosis; alternative to Pegasus/Silver Pegasus. Tower: Drake Golem/Dragon Golem (T7) – Fast mechanical melee (Speed 15); alternative to Giant/Titan. Inferno: Succubus/Lilim (T4) – Ranged unit with Charm; alternative to Demon/Horned Demon. Necropolis: Werewolf/Dire Werewolf (T4) – Offensive unit with Rage; alternative to Vampire/Vampire Lord. Dungeon: Illithid/Alhoon (T5) – Ranged mind-flayer caster; alternative to Minotaur/Minotaur King. Stronghold: Couatl/Quetzalcouatl (T6) – Evasive flying striker; alternative to Roc/Thunderbird. Fortress: Troll Hag/Troll Witch (T5) – Regenerating hybrid caster; alternative to Gorgon/Mighty Gorgon. Conflux: Triron/Abyssal Triton (T3) – Melee control with Trawl; alternative to Ice/Water Elemental.2. New Neutral Creatures Demilich: Elite undead caster capable of devastating area-of-effect spells. Ghost: Soul-stealer that increases its stack size by killing living enemies. Mermaid: A sea-based neutral unit with protection against whirlpool. Dread Skipper: A powerful undead mariner that utilizes the Sorrow ability on hit.3. New Skills Hexes: Reduces opponent's Luck by 1,2 or 3. Intimidation: Reduces opponent's Morale by 1,2 or 3.4. Tides of War Creature Banks Seminarium: Defeat the Swordsman Templar guards to have a group of Templars join your army. Phantom Ship: Conquer the Dread Skipper guards to receive Gold and Dread Skipper recruits. Scriptorium: Overcome Monks to earn Gold, Artifacts and learn random Spells. Sorceress Castle: Prevail against elite magical defenders to claim significant Gold and resource/creature producing Artifacts. Outpost of Souls: Destroy the Ghost and Wraith defenders to earn Demiliches and a Phylacteries Relic. Bone Pillar: Defeat the Liches and Demiliches to obtain Gold Ghosts.5. New Spells & Artifacts Vampirism (Water): Target becomes undead and gains the ability to drain life from enemies. Divine Arrows (Air): Grants shooters the ability to penetrate walls and fire additional shots. Aura of Power (Fire): A global enchantment that boosts the damage of all offensive spells. Intervention (Water): A high-tier magic spell that provides mass resurrection for living units. The Phylacteries: Unique relics that empower a hero to summon Demiliches directly into battle. Magic Wands: Versatile portable artifacts that allow for low-cost casting of specific combat spells.

Version

1.0.49

Author

Mod Design Team (Witchking, Hobbicus, Trith, Sower, Drwal, Khemiel, avatar, Nephretes), fred79, Andruids, Undead Artist, Ragoon, MURArt, Kuririn

Contact

http://www.forum.acidcave.net/topic.php?TID=1423

Repository

View mod on GitHub

Screenshots

Submods

Tides of War

ToW Artifacts

ToW Transformation Altar

HotA Vault of Ashes compatibility patch

ToW Spells

Ban Vamprism

Less random start

ToW Menu

ToW Adventure Map Objects

HotA Balance compatibility patch

ToW Alternative Creatures

Additional bonuses icons

ToW Neutral Creatures

Additional bonuses icons

ToW Heroes

ToW Banks

ToW Skills