Tides of War
Description
VCMI: Tides of War Changes1. Alternative Faction Creatures Castle: Templar/Paladin (T7) – High-defense tank; alternative to Angel/Archangel. Rampart: Dryad/Oak Dryad (T4) – Nature support with Symbiosis; alternative to Pegasus/Silver Pegasus. Tower: Drake Golem/Dragon Golem (T7) – Fast mechanical melee (Speed 15); alternative to Giant/Titan. Inferno: Succubus/Lilim (T4) – Ranged unit with Charm; alternative to Demon/Horned Demon. Necropolis: Werewolf/Dire Werewolf (T4) – Offensive unit with Rage; alternative to Vampire/Vampire Lord. Dungeon: Illithid/Alhoon (T5) – Ranged mind-flayer caster; alternative to Minotaur/Minotaur King. Stronghold: Couatl/Quetzalcouatl (T6) – Evasive flying striker; alternative to Roc/Thunderbird. Fortress: Troll Hag/Troll Witch (T5) – Regenerating hybrid caster; alternative to Gorgon/Mighty Gorgon. Conflux: Triron/Abyssal Triton (T3) – Melee control with Trawl; alternative to Ice/Water Elemental.2. New Neutral Creatures Demilich: Elite undead caster capable of devastating area-of-effect spells. Ghost: Soul-stealer that increases its stack size by killing living enemies. Mermaid: A sea-based neutral unit with protection against whirlpool. Dread Skipper: A powerful undead mariner that utilizes the Sorrow ability on hit.3. New Skills Hexes: Reduces opponent's Luck by 1,2 or 3. Intimidation: Reduces opponent's Morale by 1,2 or 3.4. Tides of War Creature Banks Seminarium: Defeat the Swordsman Templar guards to have a group of Templars join your army. Phantom Ship: Conquer the Dread Skipper guards to receive Gold and Dread Skipper recruits. Scriptorium: Overcome Monks to earn Gold, Artifacts and learn random Spells. Sorceress Castle: Prevail against elite magical defenders to claim significant Gold and resource/creature producing Artifacts. Outpost of Souls: Destroy the Ghost and Wraith defenders to earn Demiliches and a Phylacteries Relic. Bone Pillar: Defeat the Liches and Demiliches to obtain Gold Ghosts.5. New Spells & Artifacts Vampirism (Water): Target becomes undead and gains the ability to drain life from enemies. Divine Arrows (Air): Grants shooters the ability to penetrate walls and fire additional shots. Aura of Power (Fire): A global enchantment that boosts the damage of all offensive spells. Intervention (Water): A high-tier magic spell that provides mass resurrection for living units. The Phylacteries: Unique relics that empower a hero to summon Demiliches directly into battle. Magic Wands: Versatile portable artifacts that allow for low-cost casting of specific combat spells.
Version
1.0.49
Author
Mod Design Team (Witchking, Hobbicus, Trith, Sower, Drwal, Khemiel, avatar, Nephretes), fred79, Andruids, Undead Artist, Ragoon, MURArt, Kuririn
Contact
http://www.forum.acidcave.net/topic.php?TID=1423
