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Adventure Map Spells

Description

This mod adds 24 adventure map spells.

Version

1.1

Author

Heroes III Modding Community, Aphra

Contact

https://discord.gg/femaQDmS

Repository

View mod on GitHub

Screenshots

Submods

Adventure Map Spells

Fire Magic Spells

Spells

Name Description Schools Image
Demonic Power {Demonic Power}

Creatures receive +5% Damage until the end of the day.
fire
Raise Demons {Raise Demons}

Necromancy raises Demons until the end of the day.
fire
Shattering Strike {Shattering Strike}

Creatures' attacks ignore 5% of enemy Defense until the end of the day.
fire

Air Magic Spells

Spells

Name Description Schools Image
Accuracy {Accuracy}

All creatures receive +5% Damage when attacking at range until the end of the day.
air
Clarity {Basic Clarity}

All creatures receive mind spell immunity until the end of the day.
air
Darkness {Darkness}

Creates a 1 tile radius of shroud for non-allied players with hero movement until the end of the day.
air
Divine Spirit {Divine Spirit}

All creatures receive +1 Morale until the end of the day.
air
Fleet Foot {Fleet Foot}

Gain +200 movement points until the end of the day.
air
Power Of Haste {Power Of Haste}

All creatures receive +1 Speed until the end of the day.
air

Any Magic Spells

Spells

Name Description Schools Image
Arcane Protection {Arcane Protection}

Creatures receive +5% spell damage reduction until the end of the day.
air, earth, fire, water
Empathy {Empathy}

Nullifies the Morale penalty of mixing good and neutral units until the end of the day.
air, earth, fire, water
Griffin Eye {Griffin Eye}

See 1 square further into the shroud until the end of the day.
air, earth, fire, water
Magic Cushion {Magic Cushion}

Creatures receive +5% magical resistance until the end of the day.
air, earth, fire, water
Negotiations {Negotiations}

Reduces the cost of surrendering by -10% until the end of the day.
air, earth, fire, water

Water Magic Spells

Spells

Name Description Schools Image
Benediction {Benediction}

Cast all spells at Basic proficiency until the end of the day.
water
Channel Power {Channel Power}

Gain +5% spell damage until the end of the day.
water
Seafaring {Seafaring}

Removes the boarding and unboarding penalties of ships until the end of the day.
water
Whirlpool Protection {Whirlpool Protection}

Protects the army from whirlpools until the end of the day.
water

Earth Magic Spells

Spells

Name Description Schools Image
Dead Luck {Dead Luck}

Reduces maximum Luck in combat to +2 until the end of the day.
earth
Death Call {Dead Call}

Increases Necromancy skill by 10% until the end of the day.
earth
Dwarven Luck {Dwarven Luck}

All creatures receive +1 Luck until the end of the day.
earth
Herald Of Death {Herald Of Death}

Reduces maximum Morale in combat to +2 until the end of the day.
earth
Hold Ground {Hold Ground}

Creatures receive +3 Defense when defending in combat until the end of the day.
earth
Power Of Stone {Power Of Stone}

Creatures ignore 5% of enemy Attack until the end of the day.
earth