Adventure Map Spells
Description
This mod adds 24 adventure map spells.
Version
1.1
Author
Heroes III Modding Community, Aphra
https://discord.gg/femaQDmS
Repository
View mod on GitHub
Screenshots
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Submods
Adventure Map Spells
Air Magic Spells
Spells
Name |
Description |
Schools |
Image |
Accuracy |
{Accuracy}
All creatures receive +5% Damage when attacking at range until the end of the day. |
air |
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Clarity |
{Basic Clarity}
All creatures receive mind spell immunity until the end of the day. |
air |
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Darkness |
{Darkness}
Creates a 1 tile radius of shroud for non-allied players with hero movement until the end of the day. |
air |
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Divine Spirit |
{Divine Spirit}
All creatures receive +1 Morale until the end of the day. |
air |
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Fleet Foot |
{Fleet Foot}
Gain +200 movement points until the end of the day. |
air |
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Power Of Haste |
{Power Of Haste}
All creatures receive +1 Speed until the end of the day. |
air |
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Any Magic Spells
Spells
Name |
Description |
Schools |
Image |
Arcane Protection |
{Arcane Protection}
Creatures receive +5% spell damage reduction until the end of the day. |
air, earth, fire, water |
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Empathy |
{Empathy}
Nullifies the Morale penalty of mixing good and neutral units until the end of the day. |
air, earth, fire, water |
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Griffin Eye |
{Griffin Eye}
See 1 square further into the shroud until the end of the day. |
air, earth, fire, water |
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Magic Cushion |
{Magic Cushion}
Creatures receive +5% magical resistance until the end of the day. |
air, earth, fire, water |
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Negotiations |
{Negotiations}
Reduces the cost of surrendering by -10% until the end of the day. |
air, earth, fire, water |
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Water Magic Spells
Spells
Name |
Description |
Schools |
Image |
Benediction |
{Benediction}
Cast all spells at Basic proficiency until the end of the day. |
water |
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Channel Power |
{Channel Power}
Gain +5% spell damage until the end of the day. |
water |
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Seafaring |
{Seafaring}
Removes the boarding and unboarding penalties of ships until the end of the day. |
water |
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Whirlpool Protection |
{Whirlpool Protection}
Protects the army from whirlpools until the end of the day. |
water |
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Fire Magic Spells
Spells
Name |
Description |
Schools |
Image |
Demonic Power |
{Demonic Power}
Creatures receive +5% Damage until the end of the day. |
fire |
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Raise Demons |
{Raise Demons}
Necromancy raises Demons until the end of the day. |
fire |
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Shattering Strike |
{Shattering Strike}
Creatures' attacks ignore 5% of enemy Defense until the end of the day. |
fire |
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Earth Magic Spells
Spells
Name |
Description |
Schools |
Image |
Dead Luck |
{Dead Luck}
Reduces maximum Luck in combat to +2 until the end of the day. |
earth |
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Death Call |
{Dead Call}
Increases Necromancy skill by 10% until the end of the day. |
earth |
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Dwarven Luck |
{Dwarven Luck}
All creatures receive +1 Luck until the end of the day. |
earth |
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Herald Of Death |
{Herald Of Death}
Reduces maximum Morale in combat to +2 until the end of the day. |
earth |
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Hold Ground |
{Hold Ground}
Creatures receive +3 Defense when defending in combat until the end of the day. |
earth |
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Power Of Stone |
{Power Of Stone}
Creatures ignore 5% of enemy Attack until the end of the day. |
earth |
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