The Great Expansion
Description
This mod adds:
• 94 new artifacts
• 19 new heroes
• 26 new secondary skills
• 7 new map objects
• 4 new spells
The mod also changes some of the game configs:
• Creatures can equip creature artifacts
List of added artifacts:
Cape
Cape of Disguise (Minor): The hero's army is permanently affected by a basic Disguise spell.
Cape of Mists (Major): Enemy ranged creatures suffer a penalty of -1 to Speed and -25% to ranged damage dealt.
Mantle of Spell Deflection (Relic): The hero's army has 20% chance to deflect a harmful spell to a random enemy unit.
Shiver Cloak (Treasure): Increases the hero's Knowledge by 1 and reduces Speed of all units on the battlefield by 1.
Wizard Robe (Minor): Allows the hero to cast all level 1 spells.
Combo
Explorer’s Hat (Major): Adds a small bonus to Movement Points on land. (Builds out of Centaur Ae, Shield of the Dwarven Lords, Helm of the Alabaster Unicorn and Breastplate of Petrified Wood, granting the components’ +2 to Attack, +2 to Defense, +1 to Spellpower and +1 to Knowledge).
Orb of Chaos (Relic): Further increases all spell damage dealt by 30%. (Builds out of Orb of the Firmament, Orb of Silt, Orb of Tempestous Fire and Orb of Driving Rain, effectively increasing spell damage by 50%).
Reign of the Swamp King (Relic): Each unit in the hero's army has a 3% chance (per creature in stack) to kill one enemy creature. (Builds out of Greater Gnoll’s Flail, Buckler of the Gnoll King, Helm of Chaos and Scales of the Greater Basilisk, granting the components’ +4 to Attack, +4 to Defense, +3 to Spellpower and +3 to Knowledge).
Tome of Omniscience (Relic): Allows you to cast all spells on Expert level. (Builds out of Tome of Air Magic, Tome of Earth Magic, Tome of Fire Magic and Tome of Water Magic, granting the component’s ability to cast all spells).
Wailing Inferno (Relic): Each creature in the enemy hero's army has its Max Health reduced by 2. (Builds out of Sword of Hellfire, Shield of the Damned, Hellstorm Helmet and Breastplate of Brimstone, granting the components’ +6 to Attack, +6 to Defense, +5 to Spellpower, +5 to Knowledge).
Creature
Behemoth Claw (Major): Stack equipped with this artifact has a bonus of +5 to Attack and Defense and ignores 50% of enemy's Defense when attacking.
Blood Ruby (Treasure): Stack equipped with this artifact has a bonus of +4 to Max Health.
Celestial Boon (Minor): Stack equipped with this artifact can be target of friendly spells even if it has Magic Immunity.
Champion Crown (Relic): Stack equipped with this artifact has its Max Health increased by 6 and its Damage increased by 1-3.
Crimson Scarf (Treasure): Stack equipped with this artifact deals 40% more damage with attacks, but also receives 30% more damage from all attacks.
Dragon Scale (Major): Stack equipped with this artifact is immune to all spells.
Faerie Dust (Minor): Stack equipped with this artifact removes buffs from all attacked units and has a 20% chance to cast Expert Blind on the target.
Fortification Rune (Minor): Stack equipped with this artifact has a bonus of +7 to Attack and +7 to Defense, but suffers a penalty of -1 to Speed.
Fright Talisman (Minor): Stack equipped with this artifact prevent enemy retaliation.
Gem of Calamity (Major): Stack equipped with this artifact has a bonus of +100% to Max Damage.
Golden Medal (Major): Stack equipped with this artifact has a bonus of +1 to Attack, +1 to Defense, +4 to Max Health and +2 to Speed.
Grandmaster’s Seal (Relic): Stack equipped with this artifact has a bonus of +1 to Attack, +1 to Defense, +3 to Max Health, +2 to Damage and +2 to Speed.
Hydra Blood (Major): Stack equipped with this artifact has a bonus of +3 to Max Health, an additional 20% to Max Health and Regenerates 75 Health per turn.
Initiate Badge (Treasure): Stack equipped with this artifact has a bonus of +1 to Attack, +1 to Defense and +2 to Speed.
Master’s Seal (Major): Stack equipped with this artifact has a bonus of +1 to Attack, +1 to Defense, +3 to Max Health, +1 to Max Damage and +2 to Speed.
Minor Attack Rune (Treasure): Stack equipped with this artifact has a bonus of +7 to Attack.
Minor Defense Rune (Treasure): Stack equipped with this artifact has a bonus of +7 to Defense.
Plague Censer (Minor): Stack equipped with this artifact has a bonus of +4 to Max Health and has a 20% chance to cast Disease on the target.
Rune of Air Immunity (Minor): Stack equipped with this artifact is immune to all air spells.
Rune of Dragon Strength (Relic): Stack equipped with this artifact has a bonus of +100% to Damage and Max Health, rounded down. Doesn't work on Dragons.
Rune of Earth Immunity (Minor): Stack equipped with this artifact is immune to all earth spells.
Rune of Fire Immunity (Minor): Stack equipped with this artifact is immune to all fire spells.
Rune of Giant Strength (Minor): Stack equipped with this artifact has a bonus of +25% to Damage and Max Health, rounded down.
Rune of Indomitable Champion (Relic): Stack equipped with this artifact has Unlimited Retaliation and regenerates 75 Health at the start of each of its turns.
Rune of Water Immunity (Minor): Stack equipped with this artifact is immune to all water spells.
Silver Medal (Minor): Stack equipped with this artifact has a bonus of +1 to Attack, +1 to Defense, +1 to Max Health and +2 to Speed.
Sniper’s Eyepatch (Major): Stack equipped with this artifact has a bonus of +30% to ranged damage dealt and ignores any range penalty it would have.
Tiger Helmet (Major): Stack equipped with this artifact gains 5 Defense, 1 Max Damage and gains First Strike.
Unicorn Horn (Major): Stack equipped with this artifact has a bonus of +2 to Max Health, +1 to Speed, gains 20% Spell Resistance and has a 20% chance to cast Expert Blind on the target.
Vampire Fang (Major): Stack equipped with this artifact becomes Undead, gains 2 Speed and heals for 30% of any damage dealt. This effect can revive dead units in the stack.
Wand of Curses (Treasure): Stack equipped with this artifact has a 30% chance to apply an advanced Curse on attack.
Wolf Fang (Minor): Stack equipped with this artifact has its Damage increased by 1.
Wyvern Fang (Major): Stack equipped with this artifact has its Damage increased by 1-2 and has a 20% chance to inflict Poison.
Feet
Boots of Haste (Minor): Increases the Speed of units in your army by 1.
Crocodile Boots (Treasure): Increases the amount of Movement Points on land by 175.
Explorer’s Boots (Major): Increases the amount of Movement Points on land by 300 and increases Sight Radius by 1.
Planeswalker’s Boots (Relic): Allows you to cast Visions, View Air, Disguise, Dimension Door, Fly, View Earth, Town Portal, Summon Boat, Scuttle Boat and Water Walk at Expert level.
Wanderer’s Boots (Relic): Increases the amount of Movement Points on land and sea by 600.
Winged Sandals (Major): Increases all primary attributes of the hero by 1 and increases Speed of units in the hero's army by 1.
Helmet
Circlet of Wisdom (Treasure): Increases Knowledge by 1 and daily Mana Regeneration by 2.
Crown of Command (Major): Increases Morale of units in the hero's army by 2 and their Speed by 1.
Helm of Leadership (Major): Increases Attack, Knowledge and Morale of the hero by 2.
Helm of Power (Minor): Increases Knowledge by 2 and daily Mana Regeneration by 4.
Spellbinder (Major): Increases Spell Power and Knowledge by 25%.
Welding Mask (Minor): Grants an additional shot to controlled Ballista and Catapult.
Misc
Outworld Obsidian (Relic): Reduces enemy's Morale and Luck by 3.
Tomb Relic (Minor): Increases Attack and Defense of the hero by 3, but reduces Morale by 1.
Warlock’s Skull (Minor): Increases Spellpower and Knowledge of the hero by 3, but reduces Morale by 1.
Necklace
Ankh of Life (Minor): Increases Max Health of units in the hero's army by 10% and increases effectiveness of Animate Dead, Cure and Resurrection spells by 10%.
Necklace of the Muses (Major): Beneficial spells you cast ignore Magic Immunity of friendly units.
Order of Recognition (Minor): Increases the chance a neutral stack will join the hero's army.
Prophetic Gift (Relic): Increases effective spell school level of all magic schools by 1 and increases Sight Radius by 5.
Scarab of Fortitude (Relic): Reduces damage received by your army from physical attacks by 40%.
Sparkling Necklace of Charming (Major): Greatly increases the chance a neutral stack will join the hero's army.
Ring
Arboreal Ring (Relic): Grants the wielder 750 Gold per day and increases weekly creature growth in all controlled towns by 40%.
Dwarven Ring (Minor): Increases Attack and Defense of the hero by 2, but reduces the army's Speed by 1.
Ring of Annulment (Relic): Enemy spells are cast at no proficiency.
Ring of Banes (Minor): Increases effectiveness of some spells: Curse reduces the target's Damage by an additional 1. Weakness reduces Attack by an additional 1. Slow reduces Speed by an additional 1. Disrupting Ray reduces Defense by an additional 1.
Ring of Boons (Minor): Increases effectiveness of some spells: Bless increases the target's Damage by an additional 1. Bloodlust increases Attack by an additional 1. Haste increases Speed by an additional 1. Stone Skin increases Defense by an additional 1.
Ring of Elements (Relic): Doubles the amount of elementals summoned through Summon Air Elemental, Summon Earth Elemental, Summon Fire Elemental and Summon Water Elemental spells.
Ring of Giant Strength (Major): Increases Damage and Health of all units in the hero's army by 25%, rounded down.
Ring of Protection (Treasure): Reduces damage received from all attacks by units in the hero's army by 8%.
Ring of Strength (Treasure): Renders all units in the hero's army immune to Weakness and Disrupting Ray spells.
Ring of the Journeyman (Major): Allows the hero to cast all level 2 spells.
Ring of the Vampire King (Relic): Reduces Max Health of units in the hero's army by 30%, but grants them a 40% Vampiric Attack and turns all your units Undead.
Sorcerer’s Ring (Minor): Increases damage dealt with spells by 20%.
Soulscar Ring (Treasure): Increases all of the hero's primary skills by 1, but reduces Luck by 1.
Warrior Ring (Treasure): Increases damage dealt by melee units in the hero's army by 10%.
Shield
Berserker Axe (Treasure): Increases Attack of the hero by 3, but reduces Defense by 1.
Crescent Dagger (Minor): Increases Attack of the hero by 5.
Crystal Shield (Major): Increases the hero's Defense by 6 and Max Health of units in the hero's army by 3.
Shield of Retribution (Relic): Increases Attack and Defense of the hero by 4 and grants an additional retaliation strike to creatures in the hero's army.
Torso
Breastplate of Regeneration (Major): Increases the hero's Defense by 6 and causes units in the hero's army to regenerate 75 Health at the start of their turns.
Elvish Chainmail (Minor): Increases the hero's Defense by 2 and grants the army immunity to Slow.
Harmonic Chainmail (Relic): Increases the hero's Defense by 8 and grants a bonus of +3 to Morale and Luck.
Knight Mail (Treasure): Increases Defense and Morale of the hero by 1.
Primal Champion’s Armor (Relic): Increases the hero's Defense by 3 and the army's Damage by 1.
Tiger Armor (Relic): Increases the army's Damage by 2.
Weapon
Crusader’s Mace (Major): Increases the hero's Attack and Defense by 3 and the army's Max Damage by 1.
Eldritch Wand (Major): Increases damage dealt by the Magic Arrow spell by 100%.
Infernal Staff (Major): Increases the hero's Spellpower by 4 and reduces Speed of enemy units by 1.
Knight Sword (Treasure): Increases Attack and Morale of the hero by 1.
Swiftguard Halberd (Relic): Increases the army's Damage, Health and Speed by 1.
List of added heroes:
Castle
Kaite (Knight)
Army: Pikeman (10-20), Pikeman (10-20), Pikeman (10-20)
Skills: Inspiration (Basic), Leadership (Basic)
Spells: None
Specialization: Pikemen and Halberdiers in the hero's army receive a bonus of +1 to their Speed and Damage.
Maurice (Cleric)
Army: Pikeman (10-20), Archer (4-7), Griffin (4-5)
Skills: Benevolence (Basic), Wisdom (Basic)
Spells: None
Specialization: Casts Haste with effect increased by 3 for level 1–4 creatures, by 2 for level 5–6 creatures, and by 1 for level 7 creatures.
Rampart
Willis (Ranger)
Army: Centaur (12-24), Dwarf (5-7), Wood Elf (2-4)
Skills: Resistance (Basic), Swiftness (Basic)
Spells: None
Specialization: Units in the hero's army receive a bonus of +2 to Attack and Speed during the first round of combat.
Jevanne (Druid)
Army: Centaur (10-15), Dendroid Guard (2), Dendroid Guard (2)
Skills: Champion Training (Basic), Mysticism (Basic)
Spells: Ice Bolt
Specialization: Dendroid Guards and Dendroid Soldiers gain a bonus of +3 to Speed, but also gain a penalty of -3 to Defense.
List of added map objects:
Creature Banks
Arcane Tower:
[30%] Guardians: 9xMage, 8xArchmage, 5xMonk, 4xZealot; Reward: 1000 XP and 2xEnchanter
[30%] Guardians: 13xMage, 11xArchmage, 7xMonk, 5xZealot; Reward: 1000 XP and 3xEnchanter
[30%] Guardians: 17xMage, 14xArchmage, 9xMonk, 6xZealot; Reward: 1000 XP and 4xEnchanter
[10%] Guardians: 21xMage, 17xArchmage, 11xMonk, 7xZealot; Reward: 1000 XP and 5xEnchanter
Druids’ Cave:
[30%] Guardians: 56xPegasus, 20xDendroid Guard, 14xSilver Pegasus, 4xDendroid Soldier; Reward: +1 to Primary Skills, 8750 Gold
[30%] Guardians: 56xPegasus, 25xDendroid Guard, 21xSilver Pegasus, 8xDendroid Soldier; Reward: +1 to Primary Skills, 8750 Gold, 1xMinor Artifact
[30%] Guardians: 56xPegasus, 25xDendroid Guard, 28xSilver Pegasus, 12xDendroid Soldier; Reward: +1 to Primary Skills, 10000 Gold, 1xMajor Artifact
[10%] Guardians: 56xPegasus, 30xDendroid Guard, 42xSilver Pegasus, 21xDendroid Soldier; Reward: +1 to Primary Skills, 12500 Gold, 1xMinor Artifact, 1xMajor Artifact
Hunter’s Cabin:
[30%] Guardians: 24xArcher, 20xMarksman, 11xWood Elf, 9xGrand Elf; Reward: 4xSharpshooter
[30%] Guardians: 31xArcher, 24xMarksman, 14xWood Elf, 11xGrand Elf; Reward: 5xSharpshooter
[30%] Guardians: 38xArcher, 28xMarksman, 17xWood Elf, 13xGrand Elf; Reward: 6xSharpshooter
[30%] Guardians: 45xArcher, 32xMarksman, 20xWood Elf, 15xGrand Elf; Reward: 7xSharpshooter
King’s Mausoleum:
[30%] Guardians: 56xSwordsman, 20xMonk, 14xCrusader, 4xZealot; Reward: 7500 Gold, 1xTreasure, 1xMinor Artifact, 1xMajor Artifact
[30%] Guardians: 56xSwordsman, 25xMonk, 21xCrusader, 8xZealot; Reward: 10000 Gold, 2xMinor Artifact, 1xMajor Artifact
[30%] Guardians: 56xSwordsman, 25xMonk, 28xCrusader, 12xZealot; Reward: 11000 Gold, 1xTreasure, 2xMinor Artifact, 1xMajor Artifact
[10%] Guardians: 56xSwordsman, 30xMonk, 42xCrusader, 21xZealot; Reward:15000 Gold, 3xMajor Artifact
Treasures
Treasure Pile:
Variant 1: +4 Rare Resource OR 1500 XP (33%); +3 Rare Resource OR 1000 XP (32%); +2 Rare Resource OR 500 XP (30%); 1xTreasure (5%)
Variant 2: +8 Common Resource OR 1500 XP (33%); +6 Common Resource OR 1000 XP (32%); +4 Common Resource OR 500 XP (30%); 1xTreasure (5%)
Miscellaneous
Tribal Totem: Grants +1 Max Health and +10% Max Health for the next battle, also grants 400 Movement Points.
List of added secondary skills:
Arcana:
Basic: Increases the hero's effective spell power during combat by 7.5%.
Advanced: Increases the hero's effective spell power during combat by 15%.
Expert: Increases the hero's effective spell power during combat by 22.5%.
Battle Fury:
Basic: Increases Damage of all tier 3+ units under the hero's control by 0-1.
Advanced: Increases Damage of all tier 3+ units under the hero's control by 1.
Expert: Increases Damage of all tier 3+ units under the hero's control by 1-2.
Benevolence:
Basic: Increases effectiveness of some spells: Bless increases the target's Damage by an additional 1. Bloodlust increases Attack by an additional 1. Haste increases Speed by an additional 1. Stone Skin increases Defense by an additional 1.
Advanced: Increases effectiveness of some spells: Bless increases the target's Damage by an additional 2. Bloodlust increases Attack by an additional 2. Haste increases Speed by an additional 2. Stone Skin increases Defense by an additional 2.
Expert: Increases effectiveness of some spells: Bless increases the target's Damage by an additional 3. Bloodlust increases Attack by an additional 3. Haste increases Speed by an additional 3. Stone Skin increases Defense by an additional 3.
Blade Bane:
Basic: Units in the hero's army ignore 7.5% of enemy's Attack.
Advanced: Units in the hero's army ignore 15% of enemy's Attack.
Expert: Units in the hero's army ignore 22.5% of enemy's Attack.
Champion Training:
Basic: Empowers your tier 5-7 units, increasing their damage dealt by 6% and reducing their damage received by 5%.
Advanced: Empowers your tier 5-7 units, increasing their damage dealt by 12% and reducing their damage received by 10%.
Expert: Empowers your tier 5-7 units, increasing their damage dealt by 18% and reducing their damage received by 15%.
Channeling:
Basic: Reduces the mana cost of spells cast by the hero by 1. Doesn't stack with other manacost-reducing abilities.
Advanced: Reduces the mana cost of spells cast by the hero by 2. Doesn't stack with other manacost-reducing abilities.
Expert: Reduces the mana cost of spells cast by the hero by 3. Doesn't stack with other manacost-reducing abilities.
Defender:
Basic: Increased Defense gained from Defensive Stance by 5.
Advanced: Increased Defense gained from Defensive Stance by 10.
Expert: Increased Defense gained from Defensive Stance by 15.
Electromancy:
Basic: Blasts all enemies with a weak lightning at the start of each combat (deals 8Spellpower damage).
Advanced: Blasts all enemies with a medium lightning at the start of each combat (deals 100+8Spellpower damage).
Expert: Blasts all enemies with a strong lightning at the start of each combat (deals 200+8Spellpower damage).
Elite Training:
Basic: Empowers your tier 2-4 units, increasing their damage dealt by 6% and reducing their damage received by 5%.
Advanced: Empowers your tier 2-4 units, increasing their damage dealt by 12% and reducing their damage received by 10%.
Expert: Empowers your tier 2-4 units, increasing their damage dealt by 18% and reducing their damage received by 15%.
Enchant Weapons:
Basic: Units in the hero's army ignore 7.5% of enemy's Defense.
Advanced: Units in the hero's army ignore 15% of enemy's Defense.
Expert: Units in the hero's army ignore 22.5% of enemy's Defense.
Evasion:
Basic: Reduces damage received by the hero's army from ranged attacks by 10%.
Advanced: Reduces damage received by the hero's army from ranged attacks by 20%.
Expert: Reduces damage received by the hero's army from ranged attacks by 30%.
Gathering:
Basic: Generates 1 Wood per day.
Advanced: Generates 1 Wood and Ore per day.
Expert: Generates 2 Wood and Ore per day.
Infantry Commander:
Basic: Increases damage dealt by non-flying, non-shooting units in your army by 5% and reduces damage they receive by 5%.
Advanced: Increases damage dealt by non-flying, non-shooting units in your army by 10% and reduces damage they receive by 10%.
Expert: Increases damage dealt by non-flying, non-shooting units in your army by 15% and reduces damage they receive by 15%.
Infliction:
Basic: Increases duration of the hero's spells by 2 turns.
Advanced: Increases duration of the hero's spells by 3 turns.
Expert: Increases duration of the hero's spells by 5 turns.
Inspiration:
Basic: Empowers your tier 1 units, increasing their damage dealt by 6% and increasing their Speed by 1.
Advanced: Empowers your tier 1 units, increasing their damage dealt by 13% and increasing their Speed by 2.
Expert: Empowers your tier 1 units, increasing their damage dealt by 20% and increasing their Speed by 3.
Irresistible Magic:
Basic: Reduces Incoming Spell Damage Reduction from enemy units by 6% and reduces their Magic Resistance by 6%. Negative Incoming Spell Damage Reduction causes enemies to receive more damage from spells.
Advanced: Reduces Incoming Spell Damage Reduction from enemy units by 12% and reduces their Magic Resistance by 12%. Negative Incoming Spell Damage Reduction causes enemies to receive more damage from spells.
Expert: Reduces Incoming Spell Damage Reduction from enemy units by 18%, reduces their Magic Resistance by 18% and reduces their Magic Immunity Level Threshold by 1. Negative Incoming Spell Damage Reduction causes enemies to receive more damage from spells.
Mana Reserves:
Basic: Grants 5 Mana at the start of each battle. Any unspent mana gained this way is lost when the combat ends.
Advanced: Grants 10 Mana at the start of each battle. Any unspent mana gained this way is lost when the combat ends.
Expert: Grants 15 Mana at the start of each battle. Any unspent mana gained this way is lost when the combat ends.
Mentor:
Basic: At the start of combat, summons a small stack of Enchanters, depending on the hero's Spellpower.
Advanced: At the start of combat, summons a medium stack of Enchanters, depending on the hero's Spellpower.
Expert: At the start of combat, summons a large stack of Enchanters, depending on the hero's Spellpower.
Mind Magic:
Basic: Frenzy's Defense to Attack bonus increased by 15%. Hypnotize's threshold is increased by 10%.
Advanced: Frenzy's Defense to Attack bonus increased by 30%. Hypnotize's threshold is increased by 20%.
Expert: Frenzy's Defense to Attack bonus increased by 45%. Hypnotize's threshold is increased by 30%. Mirth and Sorrow Morale modifier increased by 1.
Occultism:
Basic: Increases effectiveness of some spells: Curse reduces the target's Damage by an additional 1. Weakness reduces Attack by an additional 1. Slow reduces Speed by an additional 1. Disrupting Ray reduces Defense by an additional 1.
Advanced: Increases effectiveness of some spells: Curse reduces the target's Damage by an additional 2. Weakness reduces Attack by an additional 2. Slow reduces Speed by an additional 2. Disrupting Ray reduces Defense by an additional 2.
Expert: Increases effectiveness of some spells: Curse reduces the target's Damage by an additional 3. Weakness reduces Attack by an additional 3. Slow reduces Speed by an additional 3. Disrupting Ray reduces Defense by an additional 3.
Reinforcements:
Basic: Increases weekly growth of tier 1 creatures in all owned towns by 2.
Advanced: Increases weekly growth of tier 1 and 2 creatures in all owned towns by 2 and 1 respectively.
Expert: Increases weekly growth of tier 1,2 and 3 creatures in all owned towns by 2, 1 and 1 respectively.
Sky Master:
Basic: Increases Speed of flying units in the hero's army by 1.
Advanced: Increases Speed of flying units in the hero's army by 2.
Expert: Increases Speed of flying units in the hero's army by 3.
Stormwind:
Basic: Reduces Speed of enemy flying units in the hero's army by 1.
Advanced: Reduces Speed of enemy flying units in the hero's army by 2.
Expert: Reduces Speed of enemy flying units in the hero's army by 3.
Suppression:
Basic: Increases the mana cost of spells cast by the enemy hero by 1. Doesn't stack with other manacost-increasing abilities.
Advanced: Increases the mana cost of spells cast by the enemy hero by 2. Doesn't stack with other manacost-increasing abilities.
Expert: Increases the mana cost of spells cast by the enemy hero by 3. Doesn't stack with other manacost-increasing abilities.
Swiftness:
Basic: Increases Speed of units of tiers 1-2 in the hero's army by 1.
Advanced: Increases Speed of all units in the hero's army by 1 and speed of tier 1 units by an additional 1.
Expert: Increases Speed of all units in the hero's army by 1 and speed of tier 1-5 units by an additional 1.
Vitality:
Basic: Increases Max Health of all units under the hero's control by 1.
Advanced: Increases Max Health of all units under the hero's control by 2.
Expert: Increases Max Health of all units under the hero's control by 3.
List of added spells:
Empower (Level 2 Fire, 11 Mana):
None: Increases Max Damage of the target stack by 1+25%.
Basic: Increases Max Damage of the target stack by 1+25%.
Advanced: Increases Max Damage of the target stack by 1+50%.
Expert: Increases Max Damage of all friendly stacks by 1+50%.
Lightning Storm (Level 5 Air, 28 Mana):
None: Deals 25Spellpower Air Damage to all enemies in a radius 2 area.
Basic: Deals 25Spellpower Air Damage to all enemies in a radius 2 area.
Advanced: Deals 30+25Spellpower Air Damage to all enemies in a radius 2 area.
Expert: Deals 100+25*Spellpower Air Damage to all enemies in a radius 2 area.
Regeneration (Level 2 Water, 8 Mana):
None: The selected unit will heal 40 Health at the start of each of its turns.
Basic: The selected unit will heal 40 Health at the start of each of its turns.
Advanced: The selected unit will heal 70 Health at the start of each of its turns.
Expert: All friendly units will heal 100 Health at the start of each of their turns.
Wither (Level 4 Fire, 16 Mana):
None: Reduces Attack and Defense of the chosen stack by 2 and its Speed by 20%.
Basic: Reduces Attack and Defense of the chosen stack by 2 and its Speed by 20%.
Advanced: Reduces Attack and Defense of the chosen stack by 4 and its Speed by 35%.
Expert: Reduces Attack and Defense of all enemy stacks by 4 and its Speed by 35%.
Version
0.2.1
Author
Nathill; Assets are from: Heroes of Might and Magic II, Heroes of Might and Magic IV, Heroes of Might and Magic V, Epic War IV, Towers Tactics: Aphelion, Warcraft III
