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The Great Expansion

Description

This mod adds:

• 94 new artifacts

• 19 new heroes

• 26 new secondary skills

• 7 new map objects

• 4 new spells



The mod also changes some of the game configs:

• Creatures can equip creature artifacts



List of added artifacts:

Cape

Cape of Disguise (Minor): The hero's army is permanently affected by a basic Disguise spell.

Cape of Mists (Major): Enemy ranged creatures suffer a penalty of -1 to Speed and -25% to ranged damage dealt.

Mantle of Spell Deflection (Relic): The hero's army has 20% chance to deflect a harmful spell to a random enemy unit.

Shiver Cloak (Treasure): Increases the hero's Knowledge by 1 and reduces Speed of all units on the battlefield by 1.

Wizard Robe (Minor): Allows the hero to cast all level 1 spells.



Combo

Explorer’s Hat (Major): Adds a small bonus to Movement Points on land. (Builds out of Centaur Ae, Shield of the Dwarven Lords, Helm of the Alabaster Unicorn and Breastplate of Petrified Wood, granting the components’ +2 to Attack, +2 to Defense, +1 to Spellpower and +1 to Knowledge).

Orb of Chaos (Relic): Further increases all spell damage dealt by 30%. (Builds out of Orb of the Firmament, Orb of Silt, Orb of Tempestous Fire and Orb of Driving Rain, effectively increasing spell damage by 50%).

Reign of the Swamp King (Relic): Each unit in the hero's army has a 3% chance (per creature in stack) to kill one enemy creature. (Builds out of Greater Gnoll’s Flail, Buckler of the Gnoll King, Helm of Chaos and Scales of the Greater Basilisk, granting the components’ +4 to Attack, +4 to Defense, +3 to Spellpower and +3 to Knowledge).

Tome of Omniscience (Relic): Allows you to cast all spells on Expert level. (Builds out of Tome of Air Magic, Tome of Earth Magic, Tome of Fire Magic and Tome of Water Magic, granting the component’s ability to cast all spells).

Wailing Inferno (Relic): Each creature in the enemy hero's army has its Max Health reduced by 2. (Builds out of Sword of Hellfire, Shield of the Damned, Hellstorm Helmet and Breastplate of Brimstone, granting the components’ +6 to Attack, +6 to Defense, +5 to Spellpower, +5 to Knowledge).



Creature

Behemoth Claw (Major): Stack equipped with this artifact has a bonus of +5 to Attack and Defense and ignores 50% of enemy's Defense when attacking.

Blood Ruby (Treasure): Stack equipped with this artifact has a bonus of +4 to Max Health.

Celestial Boon (Minor): Stack equipped with this artifact can be target of friendly spells even if it has Magic Immunity.

Champion Crown (Relic): Stack equipped with this artifact has its Max Health increased by 6 and its Damage increased by 1-3.

Crimson Scarf (Treasure): Stack equipped with this artifact deals 40% more damage with attacks, but also receives 30% more damage from all attacks.

Dragon Scale (Major): Stack equipped with this artifact is immune to all spells.

Faerie Dust (Minor): Stack equipped with this artifact removes buffs from all attacked units and has a 20% chance to cast Expert Blind on the target.

Fortification Rune (Minor): Stack equipped with this artifact has a bonus of +7 to Attack and +7 to Defense, but suffers a penalty of -1 to Speed.

Fright Talisman (Minor): Stack equipped with this artifact prevent enemy retaliation.

Gem of Calamity (Major): Stack equipped with this artifact has a bonus of +100% to Max Damage.

Golden Medal (Major): Stack equipped with this artifact has a bonus of +1 to Attack, +1 to Defense, +4 to Max Health and +2 to Speed.

Grandmaster’s Seal (Relic): Stack equipped with this artifact has a bonus of +1 to Attack, +1 to Defense, +3 to Max Health, +2 to Damage and +2 to Speed.

Hydra Blood (Major): Stack equipped with this artifact has a bonus of +3 to Max Health, an additional 20% to Max Health and Regenerates 75 Health per turn.

Initiate Badge (Treasure): Stack equipped with this artifact has a bonus of +1 to Attack, +1 to Defense and +2 to Speed.

Master’s Seal (Major): Stack equipped with this artifact has a bonus of +1 to Attack, +1 to Defense, +3 to Max Health, +1 to Max Damage and +2 to Speed.

Minor Attack Rune (Treasure): Stack equipped with this artifact has a bonus of +7 to Attack.

Minor Defense Rune (Treasure): Stack equipped with this artifact has a bonus of +7 to Defense.

Plague Censer (Minor): Stack equipped with this artifact has a bonus of +4 to Max Health and has a 20% chance to cast Disease on the target.

Rune of Air Immunity (Minor): Stack equipped with this artifact is immune to all air spells.

Rune of Dragon Strength (Relic): Stack equipped with this artifact has a bonus of +100% to Damage and Max Health, rounded down. Doesn't work on Dragons.

Rune of Earth Immunity (Minor): Stack equipped with this artifact is immune to all earth spells.

Rune of Fire Immunity (Minor): Stack equipped with this artifact is immune to all fire spells.

Rune of Giant Strength (Minor): Stack equipped with this artifact has a bonus of +25% to Damage and Max Health, rounded down.

Rune of Indomitable Champion (Relic): Stack equipped with this artifact has Unlimited Retaliation and regenerates 75 Health at the start of each of its turns.

Rune of Water Immunity (Minor): Stack equipped with this artifact is immune to all water spells.

Silver Medal (Minor): Stack equipped with this artifact has a bonus of +1 to Attack, +1 to Defense, +1 to Max Health and +2 to Speed.

Sniper’s Eyepatch (Major): Stack equipped with this artifact has a bonus of +30% to ranged damage dealt and ignores any range penalty it would have.

Tiger Helmet (Major): Stack equipped with this artifact gains 5 Defense, 1 Max Damage and gains First Strike.

Unicorn Horn (Major): Stack equipped with this artifact has a bonus of +2 to Max Health, +1 to Speed, gains 20% Spell Resistance and has a 20% chance to cast Expert Blind on the target.

Vampire Fang (Major): Stack equipped with this artifact becomes Undead, gains 2 Speed and heals for 30% of any damage dealt. This effect can revive dead units in the stack.

Wand of Curses (Treasure): Stack equipped with this artifact has a 30% chance to apply an advanced Curse on attack.

Wolf Fang (Minor): Stack equipped with this artifact has its Damage increased by 1.

Wyvern Fang (Major): Stack equipped with this artifact has its Damage increased by 1-2 and has a 20% chance to inflict Poison.



Feet

Boots of Haste (Minor): Increases the Speed of units in your army by 1.

Crocodile Boots (Treasure): Increases the amount of Movement Points on land by 175.

Explorer’s Boots (Major): Increases the amount of Movement Points on land by 300 and increases Sight Radius by 1.

Planeswalker’s Boots (Relic): Allows you to cast Visions, View Air, Disguise, Dimension Door, Fly, View Earth, Town Portal, Summon Boat, Scuttle Boat and Water Walk at Expert level.

Wanderer’s Boots (Relic): Increases the amount of Movement Points on land and sea by 600.

Winged Sandals (Major): Increases all primary attributes of the hero by 1 and increases Speed of units in the hero's army by 1.



Helmet

Circlet of Wisdom (Treasure): Increases Knowledge by 1 and daily Mana Regeneration by 2.

Crown of Command (Major): Increases Morale of units in the hero's army by 2 and their Speed by 1.

Helm of Leadership (Major): Increases Attack, Knowledge and Morale of the hero by 2.

Helm of Power (Minor): Increases Knowledge by 2 and daily Mana Regeneration by 4.

Spellbinder (Major): Increases Spell Power and Knowledge by 25%.

Welding Mask (Minor): Grants an additional shot to controlled Ballista and Catapult.



Misc

Outworld Obsidian (Relic): Reduces enemy's Morale and Luck by 3.

Tomb Relic (Minor): Increases Attack and Defense of the hero by 3, but reduces Morale by 1.

Warlock’s Skull (Minor): Increases Spellpower and Knowledge of the hero by 3, but reduces Morale by 1.



Necklace

Ankh of Life (Minor): Increases Max Health of units in the hero's army by 10% and increases effectiveness of Animate Dead, Cure and Resurrection spells by 10%.

Necklace of the Muses (Major): Beneficial spells you cast ignore Magic Immunity of friendly units.

Order of Recognition (Minor): Increases the chance a neutral stack will join the hero's army.

Prophetic Gift (Relic): Increases effective spell school level of all magic schools by 1 and increases Sight Radius by 5.

Scarab of Fortitude (Relic): Reduces damage received by your army from physical attacks by 40%.

Sparkling Necklace of Charming (Major): Greatly increases the chance a neutral stack will join the hero's army.



Ring

Arboreal Ring (Relic): Grants the wielder 750 Gold per day and increases weekly creature growth in all controlled towns by 40%.

Dwarven Ring (Minor): Increases Attack and Defense of the hero by 2, but reduces the army's Speed by 1.

Ring of Annulment (Relic): Enemy spells are cast at no proficiency.

Ring of Banes (Minor): Increases effectiveness of some spells: Curse reduces the target's Damage by an additional 1. Weakness reduces Attack by an additional 1. Slow reduces Speed by an additional 1. Disrupting Ray reduces Defense by an additional 1.

Ring of Boons (Minor): Increases effectiveness of some spells: Bless increases the target's Damage by an additional 1. Bloodlust increases Attack by an additional 1. Haste increases Speed by an additional 1. Stone Skin increases Defense by an additional 1.

Ring of Elements (Relic): Doubles the amount of elementals summoned through Summon Air Elemental, Summon Earth Elemental, Summon Fire Elemental and Summon Water Elemental spells.

Ring of Giant Strength (Major): Increases Damage and Health of all units in the hero's army by 25%, rounded down.

Ring of Protection (Treasure): Reduces damage received from all attacks by units in the hero's army by 8%.

Ring of Strength (Treasure): Renders all units in the hero's army immune to Weakness and Disrupting Ray spells.

Ring of the Journeyman (Major): Allows the hero to cast all level 2 spells.

Ring of the Vampire King (Relic): Reduces Max Health of units in the hero's army by 30%, but grants them a 40% Vampiric Attack and turns all your units Undead.

Sorcerer’s Ring (Minor): Increases damage dealt with spells by 20%.

Soulscar Ring (Treasure): Increases all of the hero's primary skills by 1, but reduces Luck by 1.

Warrior Ring (Treasure): Increases damage dealt by melee units in the hero's army by 10%.



Shield

Berserker Axe (Treasure): Increases Attack of the hero by 3, but reduces Defense by 1.

Crescent Dagger (Minor): Increases Attack of the hero by 5.

Crystal Shield (Major): Increases the hero's Defense by 6 and Max Health of units in the hero's army by 3.

Shield of Retribution (Relic): Increases Attack and Defense of the hero by 4 and grants an additional retaliation strike to creatures in the hero's army.



Torso

Breastplate of Regeneration (Major): Increases the hero's Defense by 6 and causes units in the hero's army to regenerate 75 Health at the start of their turns.

Elvish Chainmail (Minor): Increases the hero's Defense by 2 and grants the army immunity to Slow.

Harmonic Chainmail (Relic): Increases the hero's Defense by 8 and grants a bonus of +3 to Morale and Luck.

Knight Mail (Treasure): Increases Defense and Morale of the hero by 1.

Primal Champion’s Armor (Relic): Increases the hero's Defense by 3 and the army's Damage by 1.

Tiger Armor (Relic): Increases the army's Damage by 2.



Weapon

Crusader’s Mace (Major): Increases the hero's Attack and Defense by 3 and the army's Max Damage by 1.

Eldritch Wand (Major): Increases damage dealt by the Magic Arrow spell by 100%.

Infernal Staff (Major): Increases the hero's Spellpower by 4 and reduces Speed of enemy units by 1.

Knight Sword (Treasure): Increases Attack and Morale of the hero by 1.

Swiftguard Halberd (Relic): Increases the army's Damage, Health and Speed by 1.





List of added heroes:

Castle

Kaite (Knight)

Army: Pikeman (10-20), Pikeman (10-20), Pikeman (10-20)

Skills: Inspiration (Basic), Leadership (Basic)

Spells: None

Specialization: Pikemen and Halberdiers in the hero's army receive a bonus of +1 to their Speed and Damage.

Maurice (Cleric)

Army: Pikeman (10-20), Archer (4-7), Griffin (4-5)

Skills: Benevolence (Basic), Wisdom (Basic)

Spells: None

Specialization: Casts Haste with effect increased by 3 for level 1–4 creatures, by 2 for level 5–6 creatures, and by 1 for level 7 creatures.

Rampart

Willis (Ranger)

Army: Centaur (12-24), Dwarf (5-7), Wood Elf (2-4)

Skills: Resistance (Basic), Swiftness (Basic)

Spells: None

Specialization: Units in the hero's army receive a bonus of +2 to Attack and Speed during the first round of combat.

Jevanne (Druid)

Army: Centaur (10-15), Dendroid Guard (2), Dendroid Guard (2)

Skills: Champion Training (Basic), Mysticism (Basic)

Spells: Ice Bolt

Specialization: Dendroid Guards and Dendroid Soldiers gain a bonus of +3 to Speed, but also gain a penalty of -3 to Defense.





List of added map objects:

Creature Banks

Arcane Tower:

[30%] Guardians: 9xMage, 8xArchmage, 5xMonk, 4xZealot; Reward: 1000 XP and 2xEnchanter

[30%] Guardians: 13xMage, 11xArchmage, 7xMonk, 5xZealot; Reward: 1000 XP and 3xEnchanter

[30%] Guardians: 17xMage, 14xArchmage, 9xMonk, 6xZealot; Reward: 1000 XP and 4xEnchanter

[10%] Guardians: 21xMage, 17xArchmage, 11xMonk, 7xZealot; Reward: 1000 XP and 5xEnchanter

Druids’ Cave:

[30%] Guardians: 56xPegasus, 20xDendroid Guard, 14xSilver Pegasus, 4xDendroid Soldier; Reward: +1 to Primary Skills, 8750 Gold

[30%] Guardians: 56xPegasus, 25xDendroid Guard, 21xSilver Pegasus, 8xDendroid Soldier; Reward: +1 to Primary Skills, 8750 Gold, 1xMinor Artifact

[30%] Guardians: 56xPegasus, 25xDendroid Guard, 28xSilver Pegasus, 12xDendroid Soldier; Reward: +1 to Primary Skills, 10000 Gold, 1xMajor Artifact

[10%] Guardians: 56xPegasus, 30xDendroid Guard, 42xSilver Pegasus, 21xDendroid Soldier; Reward: +1 to Primary Skills, 12500 Gold, 1xMinor Artifact, 1xMajor Artifact

Hunter’s Cabin:

[30%] Guardians: 24xArcher, 20xMarksman, 11xWood Elf, 9xGrand Elf; Reward: 4xSharpshooter

[30%] Guardians: 31xArcher, 24xMarksman, 14xWood Elf, 11xGrand Elf; Reward: 5xSharpshooter

[30%] Guardians: 38xArcher, 28xMarksman, 17xWood Elf, 13xGrand Elf; Reward: 6xSharpshooter

[30%] Guardians: 45xArcher, 32xMarksman, 20xWood Elf, 15xGrand Elf; Reward: 7xSharpshooter

King’s Mausoleum:

[30%] Guardians: 56xSwordsman, 20xMonk, 14xCrusader, 4xZealot; Reward: 7500 Gold, 1xTreasure, 1xMinor Artifact, 1xMajor Artifact

[30%] Guardians: 56xSwordsman, 25xMonk, 21xCrusader, 8xZealot; Reward: 10000 Gold, 2xMinor Artifact, 1xMajor Artifact

[30%] Guardians: 56xSwordsman, 25xMonk, 28xCrusader, 12xZealot; Reward: 11000 Gold, 1xTreasure, 2xMinor Artifact, 1xMajor Artifact

[10%] Guardians: 56xSwordsman, 30xMonk, 42xCrusader, 21xZealot; Reward:15000 Gold, 3xMajor Artifact



Treasures

Treasure Pile:

Variant 1: +4 Rare Resource OR 1500 XP (33%); +3 Rare Resource OR 1000 XP (32%); +2 Rare Resource OR 500 XP (30%); 1xTreasure (5%)

Variant 2: +8 Common Resource OR 1500 XP (33%); +6 Common Resource OR 1000 XP (32%); +4 Common Resource OR 500 XP (30%); 1xTreasure (5%)

Miscellaneous

Tribal Totem: Grants +1 Max Health and +10% Max Health for the next battle, also grants 400 Movement Points.





List of added secondary skills:

Arcana:

Basic: Increases the hero's effective spell power during combat by 7.5%.

Advanced: Increases the hero's effective spell power during combat by 15%.

Expert: Increases the hero's effective spell power during combat by 22.5%.

Battle Fury:

Basic: Increases Damage of all tier 3+ units under the hero's control by 0-1.

Advanced: Increases Damage of all tier 3+ units under the hero's control by 1.

Expert: Increases Damage of all tier 3+ units under the hero's control by 1-2.

Benevolence:

Basic: Increases effectiveness of some spells: Bless increases the target's Damage by an additional 1. Bloodlust increases Attack by an additional 1. Haste increases Speed by an additional 1. Stone Skin increases Defense by an additional 1.

Advanced: Increases effectiveness of some spells: Bless increases the target's Damage by an additional 2. Bloodlust increases Attack by an additional 2. Haste increases Speed by an additional 2. Stone Skin increases Defense by an additional 2.

Expert: Increases effectiveness of some spells: Bless increases the target's Damage by an additional 3. Bloodlust increases Attack by an additional 3. Haste increases Speed by an additional 3. Stone Skin increases Defense by an additional 3.

Blade Bane:

Basic: Units in the hero's army ignore 7.5% of enemy's Attack.

Advanced: Units in the hero's army ignore 15% of enemy's Attack.

Expert: Units in the hero's army ignore 22.5% of enemy's Attack.

Champion Training:

Basic: Empowers your tier 5-7 units, increasing their damage dealt by 6% and reducing their damage received by 5%.

Advanced: Empowers your tier 5-7 units, increasing their damage dealt by 12% and reducing their damage received by 10%.

Expert: Empowers your tier 5-7 units, increasing their damage dealt by 18% and reducing their damage received by 15%.

Channeling:

Basic: Reduces the mana cost of spells cast by the hero by 1. Doesn't stack with other manacost-reducing abilities.

Advanced: Reduces the mana cost of spells cast by the hero by 2. Doesn't stack with other manacost-reducing abilities.

Expert: Reduces the mana cost of spells cast by the hero by 3. Doesn't stack with other manacost-reducing abilities.

Defender:

Basic: Increased Defense gained from Defensive Stance by 5.

Advanced: Increased Defense gained from Defensive Stance by 10.

Expert: Increased Defense gained from Defensive Stance by 15.

Electromancy:

Basic: Blasts all enemies with a weak lightning at the start of each combat (deals 8Spellpower damage).

Advanced: Blasts all enemies with a medium lightning at the start of each combat (deals 100+8
Spellpower damage).

Expert: Blasts all enemies with a strong lightning at the start of each combat (deals 200+8Spellpower damage).

Elite Training:

Basic: Empowers your tier 2-4 units, increasing their damage dealt by 6% and reducing their damage received by 5%.

Advanced: Empowers your tier 2-4 units, increasing their damage dealt by 12% and reducing their damage received by 10%.

Expert: Empowers your tier 2-4 units, increasing their damage dealt by 18% and reducing their damage received by 15%.

Enchant Weapons:

Basic: Units in the hero's army ignore 7.5% of enemy's Defense.

Advanced: Units in the hero's army ignore 15% of enemy's Defense.

Expert: Units in the hero's army ignore 22.5% of enemy's Defense.

Evasion:

Basic: Reduces damage received by the hero's army from ranged attacks by 10%.

Advanced: Reduces damage received by the hero's army from ranged attacks by 20%.

Expert: Reduces damage received by the hero's army from ranged attacks by 30%.

Gathering:

Basic: Generates 1 Wood per day.

Advanced: Generates 1 Wood and Ore per day.

Expert: Generates 2 Wood and Ore per day.

Infantry Commander:

Basic: Increases damage dealt by non-flying, non-shooting units in your army by 5% and reduces damage they receive by 5%.

Advanced: Increases damage dealt by non-flying, non-shooting units in your army by 10% and reduces damage they receive by 10%.

Expert: Increases damage dealt by non-flying, non-shooting units in your army by 15% and reduces damage they receive by 15%.

Infliction:

Basic: Increases duration of the hero's spells by 2 turns.

Advanced: Increases duration of the hero's spells by 3 turns.

Expert: Increases duration of the hero's spells by 5 turns.

Inspiration:

Basic: Empowers your tier 1 units, increasing their damage dealt by 6% and increasing their Speed by 1.

Advanced: Empowers your tier 1 units, increasing their damage dealt by 13% and increasing their Speed by 2.

Expert: Empowers your tier 1 units, increasing their damage dealt by 20% and increasing their Speed by 3.

Irresistible Magic:

Basic: Reduces Incoming Spell Damage Reduction from enemy units by 6% and reduces their Magic Resistance by 6%. Negative Incoming Spell Damage Reduction causes enemies to receive more damage from spells.

Advanced: Reduces Incoming Spell Damage Reduction from enemy units by 12% and reduces their Magic Resistance by 12%. Negative Incoming Spell Damage Reduction causes enemies to receive more damage from spells.

Expert: Reduces Incoming Spell Damage Reduction from enemy units by 18%, reduces their Magic Resistance by 18% and reduces their Magic Immunity Level Threshold by 1. Negative Incoming Spell Damage Reduction causes enemies to receive more damage from spells.

Mana Reserves:

Basic: Grants 5 Mana at the start of each battle. Any unspent mana gained this way is lost when the combat ends.

Advanced: Grants 10 Mana at the start of each battle. Any unspent mana gained this way is lost when the combat ends.

Expert: Grants 15 Mana at the start of each battle. Any unspent mana gained this way is lost when the combat ends.

Mentor:

Basic: At the start of combat, summons a small stack of Enchanters, depending on the hero's Spellpower.

Advanced: At the start of combat, summons a medium stack of Enchanters, depending on the hero's Spellpower.

Expert: At the start of combat, summons a large stack of Enchanters, depending on the hero's Spellpower.

Mind Magic:

Basic: Frenzy's Defense to Attack bonus increased by 15%. Hypnotize's threshold is increased by 10%.

Advanced: Frenzy's Defense to Attack bonus increased by 30%. Hypnotize's threshold is increased by 20%.

Expert: Frenzy's Defense to Attack bonus increased by 45%. Hypnotize's threshold is increased by 30%. Mirth and Sorrow Morale modifier increased by 1.

Occultism:

Basic: Increases effectiveness of some spells: Curse reduces the target's Damage by an additional 1. Weakness reduces Attack by an additional 1. Slow reduces Speed by an additional 1. Disrupting Ray reduces Defense by an additional 1.

Advanced: Increases effectiveness of some spells: Curse reduces the target's Damage by an additional 2. Weakness reduces Attack by an additional 2. Slow reduces Speed by an additional 2. Disrupting Ray reduces Defense by an additional 2.

Expert: Increases effectiveness of some spells: Curse reduces the target's Damage by an additional 3. Weakness reduces Attack by an additional 3. Slow reduces Speed by an additional 3. Disrupting Ray reduces Defense by an additional 3.

Reinforcements:

Basic: Increases weekly growth of tier 1 creatures in all owned towns by 2.

Advanced: Increases weekly growth of tier 1 and 2 creatures in all owned towns by 2 and 1 respectively.

Expert: Increases weekly growth of tier 1,2 and 3 creatures in all owned towns by 2, 1 and 1 respectively.

Sky Master:

Basic: Increases Speed of flying units in the hero's army by 1.

Advanced: Increases Speed of flying units in the hero's army by 2.

Expert: Increases Speed of flying units in the hero's army by 3.

Stormwind:

Basic: Reduces Speed of enemy flying units in the hero's army by 1.

Advanced: Reduces Speed of enemy flying units in the hero's army by 2.

Expert: Reduces Speed of enemy flying units in the hero's army by 3.

Suppression:

Basic: Increases the mana cost of spells cast by the enemy hero by 1. Doesn't stack with other manacost-increasing abilities.

Advanced: Increases the mana cost of spells cast by the enemy hero by 2. Doesn't stack with other manacost-increasing abilities.

Expert: Increases the mana cost of spells cast by the enemy hero by 3. Doesn't stack with other manacost-increasing abilities.

Swiftness:

Basic: Increases Speed of units of tiers 1-2 in the hero's army by 1.

Advanced: Increases Speed of all units in the hero's army by 1 and speed of tier 1 units by an additional 1.

Expert: Increases Speed of all units in the hero's army by 1 and speed of tier 1-5 units by an additional 1.

Vitality:

Basic: Increases Max Health of all units under the hero's control by 1.

Advanced: Increases Max Health of all units under the hero's control by 2.

Expert: Increases Max Health of all units under the hero's control by 3.







List of added spells:

Empower (Level 2 Fire, 11 Mana):

None: Increases Max Damage of the target stack by 1+25%.

Basic: Increases Max Damage of the target stack by 1+25%.

Advanced: Increases Max Damage of the target stack by 1+50%.

Expert: Increases Max Damage of all friendly stacks by 1+50%.

Lightning Storm (Level 5 Air, 28 Mana):

None: Deals 25
Spellpower Air Damage to all enemies in a radius 2 area.

Basic: Deals 25Spellpower Air Damage to all enemies in a radius 2 area.

Advanced: Deals 30+25
Spellpower Air Damage to all enemies in a radius 2 area.

Expert: Deals 100+25*Spellpower Air Damage to all enemies in a radius 2 area.

Regeneration (Level 2 Water, 8 Mana):

None: The selected unit will heal 40 Health at the start of each of its turns.

Basic: The selected unit will heal 40 Health at the start of each of its turns.

Advanced: The selected unit will heal 70 Health at the start of each of its turns.

Expert: All friendly units will heal 100 Health at the start of each of their turns.

Wither (Level 4 Fire, 16 Mana):

None: Reduces Attack and Defense of the chosen stack by 2 and its Speed by 20%.

Basic: Reduces Attack and Defense of the chosen stack by 2 and its Speed by 20%.

Advanced: Reduces Attack and Defense of the chosen stack by 4 and its Speed by 35%.

Expert: Reduces Attack and Defense of all enemy stacks by 4 and its Speed by 35%.

Version

0.2.1

Author

Nathill; Assets are from: Heroes of Might and Magic II, Heroes of Might and Magic IV, Heroes of Might and Magic V, Epic War IV, Towers Tactics: Aphelion, Warcraft III

Contact

Repository

View mod on GitHub

Screenshots

Submods

The Great Expansion

Spells

Name Description Schools Image
Empower {Empower}

Increases Max Damage of the target stack.
fire
Lightning Storm {Lightning Storm}

Calls down lightning bolts to hit units in the chosen area.
air
Regeneration {Regeneration}

The selected unit will heal 40 Health at the start of each of its turns.
water
Wither {Wither}

Reduces Attack, Defense and Speed of the chosen stack.
fire

Artifacts

Name Description Slot Image
Ankh of Life {Ankh of Life}

Increases Max Health of units in the hero's army by 10% and increases effectiveness of Animate Dead, Cure and Resurrection spells by 10%.
neck
Arboreal Ring {Arboreal Ring}

Grants the wielder 750 Gold per day and increases weekly creature growth in all controlled towns by 40%.
ring
Behemoth Claw {Behemoth Claw}

Stack equipped with this artifact has a bonus of +5 to Attack and Defense and ignores 50% of enemy's Defense when attacking.
misc
Berserker Axe {Berserker Axe}

Increases Attack of the hero by 3, but reduces Defense by 1.
left_hand
Blood Ruby {Blood Ruby}

Stack equipped with this artifact has a bonus of +4 to Max Health.
misc
Boots of Haste {Boots of Haste}

Increases the Speed of units in your army by 1.
feet
Breastplate of Regeneration {Breastplate of Regeneration}

Increases the hero's Defense by 6 and causes units in the hero's army to regenerate 75 Health at the start of their turns.
torso
Cape of Disguise {Cape of Disguise}

The hero's army is permanently affected by a basic Disguise spell.
shoulders
Cape of Mists {Cape of Mists}

Enemy ranged creatures suffer a penalty of -1 to Speed and -25% to ranged damage dealt.
shoulders
Celestial Boon {Celestial Boon}

Stack equipped with this artifact can be target of friendly spells even if it has Magic Immunity.
misc
Champion's Crown {Champion's Crown}

Stack equipped with this artifact has its Max Health increased by 6 and its Damage increased by 1-3.
misc
Circlet of Wisdom {Circlet of Wisdom}

Increases Knowledge by 1 and daily Mana Regeneration by 2.
head
Crescent Dagger {Crescent Dagger}

Increases Attack of the hero by 5.
left_hand
Crimson Scarf {Crimson Scarf}

Stack equipped with this artifact deals 40% more damage with attacks, but also receives 30% more damage from all attacks.
misc
Crocodile Boots {Crocodile Boots}

Increases the amount of Movement Points on land by 175.
feet
Crown of Command {Crown of Command}

Increases Morale of units in the hero's army by 2 and their Speed by 1.
head
Crusader's Mace {Crusader's Mace}

Increases the hero's Attack and Defense by 3 and the army's Max Damage by 1.
right_hand
Crystal Shield {Crystal Shield}

Increases the hero's Defense by 6 and Max Health of units in the hero's army by 3.
left_hand
Dragon Scale {Dragon Scale}

Stack equipped with this artifact is immune to all spells.
misc
Dwarven Ring {Dwarven Ring}

Increases Attack and Defense of the hero by 2, but reduces the army's Speed by 1.
ring
Eldritch Wand {Eldritch Wand}

Increases damage dealt by the Magic Arrow spell by 100%.
right_hand
Elvish Chainmail {Elvish Chainmail}

Increases the hero's Defense by 2 and grants the army immunity to Slow.
torso
Explorer's Hat {Explorer's Hat}

Adds a small bonus to Movement Points on land.
head
Explorer's Boots {Explorer's Boots}

Increases the amount of Movement Points on land by 300 and increases Sight Radius by 1.
feet
Faerie Dust {Faerie Dust}

Stack equipped with this artifact removes buffs from all attacked units and has a 20% chance to blind the target.
misc
Fortification Rune {Fortification Rune}

Stack equipped with this artifact has a bonus of +7 to Attack and +7 to Defense, but suffers a penalty of -1 to Speed.
misc
Fright Talisman {Fright Talisman}

Stack equipped with this artifact prevent enemy retaliation.
misc
Gem of Calamity {Gem of Calamity}

Stack equipped with this artifact has a bonus of +100% to Max Damage.
misc
Golden Medal {Golden Medal}

Stack equipped with this artifact has a bonus of +1 to Attack, +1 to Defense, +4 to Max Health and +2 to Speed.
misc
Grandmaster's Seal {Grandmaster's Seal}

Stack equipped with this artifact has a bonus of +1 to Attack, +1 to Defense, +3 to Max Health, +2 to Damage and +2 to Speed.
misc
Harmonic Chainmail {Harmonic Chainmail}

Increases the hero's Defense by 8 and grants a bonus of +3 to Morale and Luck.
torso
Helm of Leadership {Helm of Leadership}

Increases Attack, Knowledge and Morale of the hero by 2.
head
Helm of Power {Helm of Power}

Increases Knowledge by 2 and daily Mana Regeneration by 4.
head
Hydra's Blood {Hydra's Blood}

Stack equipped with this artifact has a bonus of +3 to Max Health, an additional 20% to Max Health and Regenerates 75 Health per turn.
misc
Infernal Staff {Infernal Staff}

Increases the hero's Spellpower by 4 and reduces Speed of enemy units by 1.
right_hand
Initiate Badge {Initiate Badge}

Stack equipped with this artifact has a bonus of +1 to Attack, +1 to Defense and +2 to Speed.
misc
Initiate Ring {Initiate Ring}

Grants you 5 Mana at the start of each battle. The mana is lost when the battle ends.
ring
Knight Mail {Knight Mail}

Increases Defense and Morale of the hero by 1.
torso
Knight Sword {Knight Sword}

Increases Attack and Morale of the hero by 1.
right_hand
Mantle of Spell Deflection {Mantle of Spell Deflection}

The hero's army has 20% chance to deflect a harmful spell to a random enemy unit.
shoulders
Master's Seal {Master's Seal}

Stack equipped with this artifact has a bonus of +1 to Attack, +1 to Defense, +3 to Max Health, +1 to Max Damage and +2 to Speed.
misc
Minor Attack Rune {Minor Attack Rune}

Stack equipped with this artifact has a bonus of +7 to Attack.
misc
Minor Defense Rune {Minor Defense Rune}

Stack equipped with this artifact has a bonus of +7 to Defense.
misc
Necklace of the Muses {Necklace of the Muses}

Beneficial spells you cast ignore Magic Immunity of friendly units.
neck
Orb of Chaos {Orb of Chaos}

Further increases all spell damage dealt by 30%.
misc
Order of Recognition {Order of Recognition}

Increases the chance a neutral stack will join the hero's army.
neck
Outworld Obsidian {Outworld Obsidian}

Reduces enemy's Morale and Luck by 3.
misc
Plague Censer {Plague Censer}

Stack equipped with this artifact has a bonus of +4 to Max Health and has a 20% chance to cast Disease on the target.
misc
Planeswalker's Boots {Planeswalker's Boots}

Allows you to cast Visions, View Air, Disguise, Dimension Door, Fly, View Earth, Town Portal, Summon Boat, Scuttle Boat and Water Walk at Expert level.
feet
Primal Champion's Armor {Primal Champion's Armor}

Increases the hero's Defense by 3 and the army's Damage by 1.
torso
Prophetic Gift {Prophetic Gift}

Increases effective spell school level of all magic schools by 1 and increases Sight Radius by 5.
neck
Reign of the Swamp King {Reign of the Swamp King}

Each unit in the hero's army has a 3% chance (per creature in stack) to kill one enemy creature.
left_hand
Ring of Annulment {Ring of Annulment}

Enemy spells are cast at no proficiency.
ring
Ring of Banes {Ring of Banes}

Increases effectiveness of some spells:
Curse reduces the target's Damage by an additional 1.
Weakness reduces Attack by an additional 1.
Slow reduces Speed by an additional 1.
Disrupting Ray reduces Defense by an additional 1.
ring
Ring of Boons {Ring of Boons}

Increases effectiveness of some spells:
Bless increases the target's Damage by an additional 1.
Bloodlust increases Attack by an additional 1.
Haste increases Speed by an additional 1.
Stone Skin increases Defense by an additional 1.
ring
Ring of Elements {Ring of Elements}

Doubles the amount of elementals summoned through Summon Air Elemental, Summon Earth Elemental, Summon Fire Elemental and Summon Water Elemental spells.
ring
Ring of Giant Strength {Ring of Giant Strength}

Increases Damage and Health of all units in the hero's army by 25%, rounded down.
ring
Ring of Protection {Ring of Protection}

Reduces damage received from all attacks by units in the hero's army by 8%.
ring
Ring of Strength {Ring of Strength}

Renders all units in the hero's army immune to Weakness and Disrupting Ray spells.
ring
Ring of the Journeyman {Ring of the Journeyman}

Allows the hero to cast all level 2 spells.
ring
Ring of the Vampire King {Ring of the Vampire King}

Reduces Max Health of units in the hero's army by 30%, but grants them a 40% Vampiric Attack and turns all your units Undead.
ring
Rune of Air Immunity {Rune of Air Immunity}

Stack equipped with this artifact is immune to all air spells.
misc
Rune of Dragon Strength {Rune of Dragon Strength}

Stack equipped with this artifact has a bonus of +100% to Damage and Max Health, rounded down. Doesn't work on Dragons.
misc
Rune of Earth Immunity {Rune of Earth Immunity}

Stack equipped with this artifact is immune to all earth spells.
misc
Rune of Fire Immunity {Rune of Fire Immunity}

Stack equipped with this artifact is immune to all fire spells.
misc
Rune of Giant Strength {Rune of Giant Strength}

Stack equipped with this artifact has a bonus of +25% to Damage and Max Health, rounded down.
misc
Rune of Indomitable Champion {Rune of Indomitable Champion}

Stack equipped with this artifact has Unlimited Retaliation and regenerates 75 Health at the start of each of its turns.
misc
Rune of Water Immunity {Rune of Water Immunity}

Stack equipped with this artifact is immune to all water spells.
misc
Scarab of Fortitude {Scarab of Fortitude}

Reduces damage received by your army from physical attacks by 40%.
neck
Shield of Retribution {Shield of Retribution}

Increases Attack and Defense of the hero by 4 and grants an additional retaliation strike to creatures in the hero's army.
left_hand
Shiver Cloak {Shiver Cloak}

Increases the hero's Knowledge by 1 and reduces Speed of all units on the battlefield by 1.
shoulders
Silver Medal {Silver Medal}

Stack equipped with this artifact has a bonus of +1 to Attack, +1 to Defense, +1 to Max Health and +2 to Speed.
misc
Sniper's Eyepatch {Sniper's Eyepatch}

Stack equipped with this artifact has a bonus of +30% to ranged damage dealt and ignores any range penalty it would have.
misc
Sorcerer's Ring {Sorcerer's Ring}

Increases damage dealt with spells by 20%.
ring
Soulscar Ring {Soulscar Ring}

Increases all of the hero's primary skills by 1, but reduces Luck by 1.
ring
Sparkling Necklace of Charming {Sparkling Necklace of Charming}

Greatly increases the chance a neutral stack will join the hero's army.
neck
Spellbinder {Spellbinder}

Increases Spell Power and Knowledge by 25%.
head
Swiftguard Halberd {Swiftguard Halberd}

Increases the army's Damage, Health and Speed by 1.
right_hand
Tiger Armor {Tiger Armor}

Increases the army's Damage by 2.
torso
Tiger Helmet {Tiger Helmet}

Stack equipped with this artifact gains 5 Defense, 1 Max Damage and gains First Strike.
misc
Tomb Relic {Tomb Relic}

Increases Attack and Defense of the hero by 3, but reduces Morale by 1.
misc
Tome of Omniscience {Tome of Omniscience}

Allows you to cast all spells on Expert level.
misc
Unicorn Horn {Unicorn Horn}

Stack equipped with this artifact has a bonus of +2 to Max Health, +1 to Speed, gains 20% Spell Resistance and has a 20% chance to cast Expert Blind on the target.
misc
Vampire Fang {Vampire Fang}

Stack equipped with this artifact becomes Undead, gains 2 Speed and heals for 30% of any damage dealt. This effect can revive dead units in the stack.
misc
Wailing Inferno {Wailing Inferno}

Each creature in the enemy hero's army has its Max Health reduced by 2.
left_hand
Wand of Curses {Wand of Curses}

Stack equipped with this artifact has a 30% chance to apply an advanced Curse on attack.
misc
Wanderer's Boots {Wanderer's Boots}

Increases the amount of Movement Points on land and sea by 600.
feet
Warlock's Skull {Warlock's Skull}

Increases Spellpower and Knowledge of the hero by 3, but reduces Morale by 1.
misc
Warrior's Ring {Warrior's Ring}

Increases damage dealt by melee units in the hero's army by 10%.
ring
Welding Mask {Welding Mask}

Grants an additional shot to controlled Ballista and Catapult.
head
Winged Sandals {Winged Sandals}

Increases all primary attributes of the hero by 1 and increases Speed of units in the hero's army by 1.
feet
Wizard Robe {Wizard Robe}

Allows the hero to cast all level 1 spells.
shoulders
Wolf Fang {Wolf Fang}

Stack equipped with this artifact has its Damage increased by 1.
misc
Wyvern Fang {Wyvern Fang}

Stack equipped with this artifact has its Damage increased by 1-2 and has a 20% chance to inflict Poison.
misc

Heroes

Name Biography Gender Image Specialty
Kaite Kaite was responsible for training pikemen to guard the king, but once the war in Erathia has begun, she changed the training and took her soldiers to the offensive. Now her pikemen are known for their offensive capabilities. female Pikemen
Maurice Maurice usually works with the young clerics and teaches them the ways. Good at heart, but impatient, the professor forces students to act quickly and believe in their initial instincts rather than overthink what they have to do. male Haste
Willis Willis is a master of guerilla tactics. He makes sure he strikes his foes before they are able to hit back, and does it with little to no loses. male Swift Striker
Jevanne Jevanne has a deep connection with the trees. Whenever she becomes threatened, she can awaken the treants and send them at surprisingly fast speed. female Dendroids
Qlinn Qlinn fell in love in the small green creatures the first time she saw them and now takes a good care to keep them healthy. Thanks to this, their attacks are extra powerful. female Gremlins
Davin Davin focuses most of his studies on fighting enemy archers and is a specialist in storm magic. Thanks to it, enemies have trouble shooting, while his archers have no problem while fighting from afar, letting him win any ranged combat he takes part in. male Fog Cloud
Naubb Once a lesser demon, now one of the greatest ones, Naubb is sure blessed by tremendous amount of luck. Even if by chance, he survived a lot of battles, and now uses this experience to lead the other demons, sharing his blessing with them. male Luck
Zebeth A fierce demon, if a little unstable, Zebeth wants to watch the world burn. The passion is shared by her demons, which results in them acquiring new abilities. female Pit Fiends
Shavi Even if dead, Shavi kept her body intact, which lets her play a living one, however those that are close to her feel cold and drained, as if she was stealing life essence of those who are nearby. female Vitality
Sildd Many heroes tried to defeat Sildd the Witch, but careful dose of curses, jinxes and hexes lets her remain undefeated. Prepared adversaries appear to be lost, discouraged and in general unlucky, while Sildd takes care of their soldiers. female Death's Curse
Scarla Scarla is known for aerial assaults. Not only dragons, but also other winged monstrosities guided by this overlord are hard like rock and strike as hard. She excels at quick fights, leaving her foes overwhelmed and not able to counterattack. female Aerial Champion
Neirith Where Neirith goes, storm follows. Gaining mastery over lightning, she strikes fast and true all enemies, no matter where they are. Some generals, upon seeing this warlock, run without engaging, before their army is obliterated. female Electromancy
Koruga Koruga has lost one important battle versus a wizard, and dedicated her own life to never make the same mistake. Now her army has increased resistance, and the slowest units move faster so they won't be barraged by enemy spells. female Barbarian's Resolve
Amani The Great Teacher Amani is known for surprisingly caring attitude and knowledge of magic. It is no wonder that shamans in her army are able to cast various different spells for different occasions. female Ogre Magi
Gram Gram, sometimes called "The Fist of Tatalia" knows how to capture towns fast. For this, he specializes in getting the required resources and focuses on the troops that are the most useful during sieges. Truly, no castle is safe if Gram is nearby. male Onslaught
Forbest Forbest is a tricky witch, not afraid to get into melee. By rendering her foes vulnerable, she can deliver a deadly blow. Thanks to this, she can take down the strongest enemies with just a small amount of units. female Blind
Silis What Silis couldn't find in the forests of AvLee, she found behind the gates of Conflux. the playful sprites she loves to spend time with. If not for the war, she would stay with them until the end of her days. female Pixies
Tempestus Easy to get angry, loud, rapacious - this is who Tempestus is. Beware when he's angry, as he may bladt you with lightning. And he is often angry. male Air Elementals
Aery Quiet like the still wind, Aery is caring and curious, but as they say, beware the silence before the storm. female Air Elementals