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Bonus Limiters

Predefined Limiters

The limiters take no parameters:

  • SHOOTER_ONLY
  • DRAGON_NATURE
  • IS_UNDEAD
  • CREATURE_NATIVE_TERRAIN
  • CREATURE_FACTION
  • SAME_FACTION
  • CREATURES_ONLY
  • OPPOSITE_SIDE

Example:

"limiters" : [ "SHOOTER_ONLY" ]

Customizable Limiters

HAS_ANOTHER_BONUS_LIMITER

Parameters:

  • Bonus type
  • (optional) bonus subtype
  • (optional) bonus sourceType and sourceId in struct
  • example: (from Adele's bless):
    "limiters" : [
        {
            "type" : "HAS_ANOTHER_BONUS_LIMITER",
            "parameters" : [
                "GENERAL_DAMAGE_PREMY",
                1,
                {
                    "type" : "SPELL_EFFECT",
                    "id" : "spell.bless"
                }
                ]
        }
    ],

CREATURE_TYPE_LIMITER

Parameters:

  • Creature id (string)
  • (optional) include upgrades - default is false

CREATURE_ALIGNMENT_LIMITER

Parameters:

  • Alignment identifier

CREATURE_LEVEL_LIMITER

If parameters is empty, level limiter works as CREATURES_ONLY limiter

Parameters:

  • Minimal level
  • Maximal level

FACTION_LIMITER

Parameters:

  • Faction identifier

CREATURE_TERRAIN_LIMITER

Parameters:

  • Terrain identifier

Example:

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"limiters": [ {
    "type":"CREATURE_TYPE_LIMITER",
    "parameters": [ "angel", true ]
} ],
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"limiters" : [ {
    "type" : "CREATURE_TERRAIN_LIMITER",
    "parameters" : ["sand"]
} ]

UNIT_ON_HEXES

Parameters:

  • List of affected battlefield hexes

Aggregate Limiters

The following limiters must be specified as the first element of a list, and operate on the remaining limiters in that list:

  • allOf (default when no aggregate limiter is specified)
  • anyOf
  • noneOf

Example:

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"limiters" : [
    "noneOf",
    "IS_UNDEAD",
    {
        "type" : "HAS_ANOTHER_BONUS_LIMITER",
        "parameters" : [ "SIEGE_WEAPON" ]
    }
]