Bonus Limiters
Predefined Limiters
The limiters take no parameters:
- SHOOTER_ONLY
- DRAGON_NATURE
- IS_UNDEAD
- CREATURE_NATIVE_TERRAIN
- CREATURE_FACTION
- SAME_FACTION
- CREATURES_ONLY
- OPPOSITE_SIDE
Example:
Customizable Limiters
HAS_ANOTHER_BONUS_LIMITER
Parameters:
- Bonus type
- (optional) bonus subtype
- (optional) bonus sourceType and sourceId in struct
- example: (from Adele's bless):
CREATURE_TYPE_LIMITER
Parameters:
- Creature id (string)
- (optional) include upgrades - default is false
CREATURE_ALIGNMENT_LIMITER
Parameters:
- Alignment identifier
CREATURE_LEVEL_LIMITER
If parameters is empty, level limiter works as CREATURES_ONLY limiter
Parameters:
- Minimal level
- Maximal level
FACTION_LIMITER
Parameters:
- Faction identifier
CREATURE_TERRAIN_LIMITER
Parameters:
- Terrain identifier
Example:
UNIT_ON_HEXES
Parameters:
- List of affected battlefield hexes
Aggregate Limiters
The following limiters must be specified as the first element of a list, and operate on the remaining limiters in that list:
- allOf (default when no aggregate limiter is specified)
- anyOf
- noneOf
Example: