Bonus Format
Full format
All parameters but type are optional.
{
// Type of the bonus. See Bonus Types for full list
"type": "BONUS_TYPE",
// Subtype of the bonus. Function depends on bonus type.
"subtype": 0,
// Value of the bonus. Function depends on bonus type.
"val" : 0,
// Describes how this bonus is accumulated with other bonuses of the same type
"valueType": "VALUE_TYPE",
// Additional info that bonus might need. Function depends on bonus type.
"addInfo" : 0, // or [1, 2, ...]
// How long this bonus should be active until removal.
// May use multiple triggers, in which case first event will remove this bonus
"duration" : "BONUS_DURATION", //or ["BONUS_DURATION1", "BONUS_DURATION2", ...]"
// How long this bonus should remain, in days or battle turns (depending on bonus duration)
"turns" : 0,
// TODO
"targetSourceType" : "SOURCE_TYPE",
// TODO
"sourceType" : "SOURCE_TYPE",
// TODO
"sourceID" : 0,
// TODO
"effectRange" : "EFFECT_RANGE",
// TODO
"limiters" : [
"PREDEFINED_LIMITER", optional_parameters (...), //whhich one is preferred?
{"type" : LIMITER_TYPE, "parameters" : [1,2,3]}
],
// TODO
"propagator" : ["PROPAGATOR_TYPE", optional_parameters (...)],
// TODO
"updater" : {Bonus Updater},
// TODO
"propagationUpdater" : {Bonus Updater, but works during propagation},
// TODO
"description" : "",
// TODO
"stacking" : ""
}
Supported bonus types
- Bonus Duration Types
- Bonus Sources
- Bonus Limiters
- Bonus Types
- Bonus Propagators
- Bonus Updaters
- Bonus Range Types
- Bonus Value Types
Subtype resolution
All string identifiers of items can be used in "subtype" field. This allows cross-referencing between the mods and make config file more readable. See Game Identifiers for full list of available identifiers
Example
"bonus" :
{
"type" : "HATE",
"subtype" : "creature.enchanter",
"val" : 50
}
This bonus makes creature do 50% more damage to Enchanters.