Artifact Format
Artifact bonuses use Bonus Format
Required data
In order to make functional artifact you also need:
- Icon for hero inventory (1 image)
- Icon for popup windows (1 image, optional)
- Animation for adventure map (1 animation)
Format
{
// Type of this artifact - creature, hero or commander
"type": ["HERO", "CREATURE", "COMMANDER"]
// TREASURE, MINOR, MAJOR, RELIC, SPECIAL
"class": "TREASURE",
// Slot(s) to which this artifact can be put, if applicable
// SHOULDERS, NECK, RIGHT_HAND, LEFT_HAND, TORSO, RIGHT_RING, LEFT_RING, FEET, MISC1, MISC2, MISC3, MISC4,
// MACH1, MACH2, MACH3, MACH4, SPELLBOOK, MISC5
// MISC, RING
"slot": "HEAD",
"slot": [ "LEFT_HAND", "RIGHT_HAND ],
// Cost of this artifact, in gold
"value": 12000,
"text":
{
// Name of the artifact
"name": "Big Sword",
// Long description of this artifact
"description": "Big sword gived +10 attack to hero",
// Text that visible on picking this artifact on map
"event": "On your travel, you stumble upon big sword. You dust it off and stick in your backpack"
},
"graphics":
{
// Base image for this artifact, used for example in hero screen
"image": "BigSword.png",
// Large image, used for drag-and-drop and popup messages
"large": "BigSword_large.png",
//def file for adventure map
"map": "BigSword.def"
},
// Bonuses provided by this artifact using bonus system
"bonuses":
{
Bonus_1,
Bonus_2
},
// Optional, list of components for combinational artifacts
"components":
[
"artifact1",
"artifact2",
"artifact3"
],
// Optional, by default is false. Set to true if components are supposed to be fused.
"fusedComponents" : true,
// Creature id to use on battle field. If set, this artifact is war machine
"warMachine" : "some.creature"
// If set to true, artifact won't spawn on a map without water
"onlyOnWaterMap" : false,
// TODO: document
"growing" : {
"bonusesPerLevel" : {},
"thresholdBonuses" : {},
}
}