Configuration reference
| // List of terrains on which this obstacle can be used
"allowedTerrains" : [
"dirt",
"sand",
"asphalt", // terrain from mod, such form can only be used if mod has dependency on mod with such terrain
"hota:wasteland", // terrain from mod, such form can be used even without dependency, entry will be ignored if such mod does not exists
]
// List of special battlefields on which this obstacle can be used
"specialBattlefields" : []
// If set to true, this obstacle will use absolute coordinates. Only one such obstacle can appear on the battlefield
"absolute" : false
// Width of an obstacle, in hexes
"width" : 1
// Height of an obstacle, in hexes
"height" : 1
// List of tiles blocked by an obstacles. See below for description
"blockedTiles" : [ 0, 20, 50 ]
// For absolute obstacle - image with static obstacle. For non-absolute - animation with an obstacle
"animation" : "",
// If set to true, obstacle will appear in front of units or other battlefield objects
"foreground" : false
|
Blocked tiles definition
How blocked tiles are defined depends on whether obstacle is absolute or not:
Non-absolute obstacles
Non-absolute obstacles specify their coordinates relative to bottom-left corner of obstacle. If you wish to have obstacle that takes multiple rows, substracting 17 from hex number would block tile directly above bottom-left corner of your obstacle.
For example, obstacle that blocks tiles [1, 2, 3, -14, -15, -31] would result in following layout on the battlefield:

Absolute obstacles
Absolute obstacles operate in absolute coordinates. Because of that, blocked tiles contains list of indexes of blocked tiles. For reference on tiles indexes see image below:
