"myHeroName" :
{
// Identifier of class this hero belongs to. Such as knight or battleMage
"class" : "wizard",
// List of starting spells, if available. This entry (even empty) will also grant spellbook
"spellbook" :
[
"magicArrow"
],
// Set to true if the hero is female by default (can be changed in map editor)
"female" : true,
// If set to true hero will be unavailable on start and won't appear in taverns (campaign heroes)
"special" : true,
// If set to true, hero won't show up on a map with water
"onlyOnWaterMap" : false,
// If set to true, hero will show up only if the map contains no water
"onlyOnMapWithoutWater" : false,
// All translatable texts related to hero
"texts" :
{
"name" : "My Hero",
"biography" : "This is a long story...",
"specialty" :
{
// Description visible when hovering over specialty icon
"description" : "Spell mastery: Magic Arrow",
// Tooltip visible on clicking icon. Can use {} symbols to change title to yellow
// as well as escape sequences "\n" to add line breaks
"tooltip" : "{Magic Arrow}\n\nCasts powerful magic arrows",
// Name of your specialty
"name" : "Magic Arrow"
}
},
// Graphics used by hero
"images" :
{
// Small 32px speciality icon
"specialtySmall" : "myMod/myHero/specSmall.png",
// Large 44px speciality icon
"specialtyLarge" : "myMod/myHero/specLarge.png",
// Large 58x64px portrait
"large" : "myMod/myHero/large.png",
// Small 48x32px portrait
"small" : "myMod/myHero/small.png"
},
// Custom animation to be used on battle, overrides hero class property
"battleImage" : "heroInBattle.def"
// Initial hero army when recruited in tavern
// Must have 1-3 elements
"army" :
[
// First always available stack
{
// Identifier of creature in this stack
"creature" : "mage",
// Minimal and maximum size of stack. Size will be
// determined randomly at the start of the game
"max" : 2,
"min" : 1
},
// Second stack has 90 % chance to appear
{
"creature" : "archmage",
"max" : 1,
"min" : 1
},
// Third stack with just 20 % chance to appear
{
"creature" : "mage",
"max" : 2,
"min" : 1
}
],
// List of skills initially known by hero
// Not limited by size - you can add as many skills as you wish
"skills" :
[
{
// Skill level, basic, advanced or expert
"level" : "basic",
// Skill identifier, camelCase version of name
"skill" : "wisdom"
},
{
"level" : "basic",
"skill" : "waterMagic"
}
],
// Description of specialty mechanics using bonuses (with updaters)
"specialty" : {
// Optional. Section that will be added into every bonus instance, for use in specialties with multiple similar bonuses
"base" : {common bonus properties},
// List of bonuses added by this specialty. See bonus format for more details
"bonuses" : {
// use updaters for bonuses that grow with level
"someBonus" : {Bonus Format},
"anotherOne" : {Bonus Format}
},
// Optional. Shortcut for defining creature specialty, using standard H3 rules
"creature" : "griffin"
}
}