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Terrain Format

Format

"newTerrain" :
{
    // Two-letters unique indentifier for this terrain. Used in map format
    "shortIdentifier" : "mt",

    // Human-readable name of the terrain
    "text" : "My Road",

    // Type(s) of this terrain.
    // WATER - this terrain is water-like terrains that requires boat for movement
    // ROCK - this terrain is unpassable "rock" terrain that is used for inacessible parts of underground layer
    // SUB - this terrain can be placed in underground map layer by RMG
    // SURFACE - this terrain can be placed in surface map layer by RMG
    "type" : [ "WATER", "SUB", "ROCK", "SURFACE" ],

    // Name of file with road graphics
    "tiles" : "myRoad.def",

    // How many movement points needed to move hero on this terrain
    "moveCost" : 150,

    // The name of rock type terrain which will be used as borders in the underground
    // By default, H3 terrain "rock" will be used
    "rockTerrain" : "rock",

    // River type which should be used for that terrain
    "river" : "",

    // If defined, terrain will be animated using palette color cycling effect
    // Game will cycle "length" colors starting from "start" (zero-based index) on each animation update every 180ms
    // Color numbering uses palette color indexes, as seen in image editor
    // Note that some tools for working with .def files may reorder palette. 
    // To avoid this, it is possible to use json with indexed png images instead of def files
    "paletteAnimation" : [
        { "start" : 10, "length" : 5 },
        ...
    ],

    // List of battleFields that can be used on this terrain
    "battleFields" : [ ]

    // Color of terrain on minimap without unpassable objects. RGB triplet, 0-255 range
    "minimapUnblocked" : [ 150, 100, 50 ],

    // Color of terrain on minimap with unpassable objects. RGB triplet, 0-255 range
    "minimapBlocked" : [ 150, 100, 50 ],

    // Music filename to play on this terrain on adventure map
    "music" : "",

    "sounds" : {
        // List of ambient sounds for this terrain
        "ambient" : [ "" ]
    },

    // Hero movement sound for this terrain, version for moving on tiles with road
    "horseSound" : "",

    // Hero movement sound for this terrain, version for moving on tiles without road
    "horseSoundPenalty" : "",

    // List or terrain names, which is prohibited to make transition from/to
    "prohibitTransitions" : [ "" ],

    // If sand/dirt transition required from/to other terrains
    "transitionRequired" : false,

    // Represents layout of tile orientations in terrain tiles file
    // Can be normal, dirt, water, rock, or hota
    "terrainViewPatterns" : "",

}