New Adventure map spells
Description
Mod adds 24 new adventure spells. Mod can be used also as tutorial how to create your own spell!
Version
0.2
Author
Noone
https://discord.gg/femaQDmS
Repository
View mod on GitHub
Screenshots
Submods
New Adventure map spells
Spells
Name |
Description |
Schools |
Image |
Wings of Angel |
Gives hero's armies +1 speed until end of day. |
air |
|
Penetrating Strike |
Gives hero's army enemy defence reduction +5% until end of turn. |
earth |
|
Hold Ground |
Gives hero's army defensive stance +5% until end of turn. |
earth |
|
Demons Rising |
Necromancy raises demons until end of day. |
fire |
|
Charming Talks |
Gives an art to convict enemies to lower surrender cost to 10% until end of day. |
water |
|
Empathy |
Gives ability to mix good and neutral units without lowering of morale until end of day. |
water |
|
Dwarven Luck |
Gives army +1 luck until end of turn. |
earth |
|
Herald Of Death |
Blocks morale on battlefields until end of turn. |
earth |
|
Darkness |
Hero emits dark clouds covering his movement until end of turn. |
air |
|
Dead Luck |
Blocks luck on battlefields until end of turn. |
earth |
|
Demonic Power |
Gives army +5% damage to end of turn. |
fire |
|
Borrowed Power |
Gives hero +7% spell damage until end of turn. |
water |
|
Mind Cleanse |
Gives hero basic skill level of all magic schools until end of turn. |
water |
|
Nirvana |
Gives army a mind immunity until end of turn. |
earth |
|
Gryphon Eye |
Gives army +1 sight radius until end of turn. |
air |
|
Army Haste |
Gives hero +1 land movement for next day. |
air |
|
Army Prayer |
Gives army +1 morale until end of turn. |
air |
|
Whirlpool Protection |
Gives hero protection from whirlpools for next day. |
water |
|
Power Of Stone |
Gives hero's army general attack reduction +5% until end of turn. |
earth |
|
Free Ship Boarding |
Gives hero ability to boat and leave ships on next day without movement penalty. |
water |
|
Fair Wind |
Fair wind increases hero's Archery skill by 10% for one day. |
air |
|
Death Call |
Death Call increases hero's Necromancy skill by 10% for one day. If hero doesn't have Necromancy skill, it does nothing. |
earth |
|
Resistance Aura |
Gives hero +5% magic resistance for one day. |
air |
|
Total Eclipse |
Globally increases magic resistance of all creatures by +5% for one day. |
air |
|