Skip to content

The Great Expansion Beta

Description

This mod adds:

• 135 new artifacts

• 36 new heroes

• 43 new secondary skills

• 14 new map objects

• 39 new spells



The mod also changes some of the game configs:

• Creatures can equip creature artifacts

For more info, check the THE GREAT EXPANSION.pdf.

Version

0.4.0

Author

Nathill; megan1999 (russian translation), Toriko (some icons), Assets are from: Heroes of Might and Magic II, Heroes of Might and Magic IV, Heroes of Might and Magic V, Epic War IV, Towers Tactics: Aphelion, Warcraft III, League of Legends, Tibia, Sonny 2

Contact

Repository

View mod on GitHub

Screenshots

Submods

The Great Expansion Beta

Spells

Name Description Schools Image
Sunder water
Acid Burst {Acid Burst}

Deals earth damage to enemies in the chosen area.
earth
Anchor {Anchor}

Reduces the target's Defense and renders it unable to move. The effect is removed when the unit receives damage.
air
Blizzard {Blizzard}

Deals water damage to all units in a small radius and reduces their Defense and Speed.
water
Charge {Charge}

Causes the target to gain Speed and the Jousting ability. Lasts until an attack is made by the unit.
air
Cold Death {Cold Death}

Deals enough water damage to kill a number of units equal to 1+Spellpower.
water
Combustion {Combustion}

Deals fire damage to the target.
fire
Dark Infusion {Dark Infusion}

Deals fire damage to the target, but also increases its Attack. Can be used on both own and enemy units.
fire
Defender {Defender}

The selected unit will gain increased Defense upon taking the Defend action.
earth
Destiny {Destiny}

Reduces Attack and Defense of all enemy units. This effect stacks and lasts until end of battle.
earth
Disarm {Disarm}

Reduces hand-to-hand damage dealt by the target.
fire
Dominate {Dominate}

Target troop is put under the hero's control.
fire
Doom {Doom}

Reduces Attack, Defense, Damage, Health and Speed of a single unit.
earth
Empower {Empower}

Increases Max Damage of the target stack.
fire
Exorcism {Exorcism}

Deals air damage to an undead target.
air
Heroism {Heroism}

Increases Attack, Defense, Damage, Health and Speed of a single unit.
fire
Inner Fire {Inner Fire}

Increases Attack, Speed, Morale and Luck of a single unit.
fire
Intervention {Intervention}

Deals water damage to the target and prevents it from casting spells.
water
Lightning Reflexes {Lightning Reflexes}

Target unit returns to its starting point after attacking.
air
Lightning Storm {Lightning Storm}

Calls down lightning bolts to hit enemy units in the chosen area.
air
Regeneration {Regeneration}

The selected unit will heal 40 Health at the start of each of its turns.
water
Rend {Rend}

Reduces the target's Defense for the duration of the spell.
fire
Restore {Restore}

Revives a small amount of Health to a friendly stack. The revived units disappear after the battle ends.
water
Stasis {Stasis}

Renders the target unable to act, but also greatly reduces damage received by it.
water
Summon Boars {Summon Boars}

Summons Boars to fight on your side during the battle.
air
Summon Diamond Golems {Summon Diamond Golems}

Summons Diamond Golems to fight on your side during the battle.
air
Summon Enchanters {Summon Enchanters}

Summons Enchanters to fight on your side during the battle.
water
Summon Gold Golems {Summon Gold Golems}

Summons Gold Golems to fight on your side during the battle.
fire
Summon Halflings {Summon Halflings}

Summons Halflings to fight on your side during the battle.
earth
Summon Mummies {Summon Mummies}

Summons Mummies to fight on your side during the battle.
earth
Summon Nomads {Summon Nomads}

Summons Nomads to fight on your side during the battle.
fire
Summon Peasants {Summon Peasants}

Summons Peasants to fight on your side during the battle.
water
Summon Rogues {Summon Rogues}

Summons Rogues to fight on your side during the battle.
air
Summon Sharpshooters {Summon Sharpshooters}

Summons Sharpshooters to fight on your side during the battle.
earth
Summon Trolls {Summon Trolls}

Summons Trolls to fight on your side during the battle.
earth
Sunder {Sunder}

Creates several traps that deal water damage to enemies that pass through.
water
Venom {Venom}

Envenoms the target, reducing its Max Health.
earth
Vitality {Vitality}

Increases the target's Max Health for the duration of the spell.
water
Volt {Volt}

Deals air damage to the target and removes all positive buffs from it.
air
Wither {Wither}

Reduces Attack, Defense and Speed of the chosen stack.
fire

Artifacts

Name Description Slot Image
Aetherwing Cape {Aetherwing Cape}

Increases damage dealt by air spells by 20%.
shoulders
Ankh of Life {Ankh of Life}

Increases Max Health of units in the hero's army by 10% and an additional 1.
neck
Arboreal Ring {Arboreal Ring}

Grants the wielder 750 Gold per day and increases weekly creature growth in all controlled towns by 40%.
ring
Arcamaster Ring {Arcamaster Ring}

Allows you to cast two spells per combat round.
ring
Armor of the Jotunns {Armor of the Jotunns}

Increases Defense of the hero by 7 and grants the units in the hero's army immunity to Implosion.
torso
Autumn Charm {Autumn Charm}

At the start of each combat, casts Expert Wither for 10 turns.
misc
Axe of the Jotunns {Axe of the Jotunns}

Increases Attack of the hero by 7 and grants the units in the hero's army immunity to Weakness.
right_hand
Azure Cape {Azure Cape}

Increases damage dealt by water spells by 20%.
shoulders
Barbarian Shield {Barbarian Shield}

Increases Defense of the hero by 1 and reduces damage received from ranged attacks by 10%.
left_hand
Barbarian Throwing Club {Barbarian Throwing Club}

Ranged creatures in the hero's army ability deal 25% more damage in melee.
misc
Behemoth Claw {Behemoth Claw}

Stack equipped with this artifact has a bonus of +5 to Attack and Defense and ignores 50% of enemy's Defense when attacking.
misc
Beholder Helmet {Beholder Helmet}

Increases Spellpower and Knowledge of the hero by 3. Ranged units in the hero's army have 20% chance to cast Blind on attack.
head
Beholder Shield {Beholder Shield}

Increases Defense and Spellpower of the hero by 4 and grants your units the Ranged Retaliation ability.
left_hand
Berserker Axe {Berserker Axe}

Increases Attack of the hero by 3, but reduces Defense by 1.
left_hand
Blacksmith's Hammer {Blacksmith's Hammer}

Increases Attack and Spellpower of the hero by 1.
right_hand
Blacksteel Ring {Blacksteel Ring}

Enemy units have -1 Morale and Luck.
ring
Blood Charm {Wolf Charm}

Increases the army's Damage by 1.
misc
Blood Ruby {Blood Ruby}

Stack equipped with this artifact has a bonus of +4 to Max Health.
misc
Boots of Haste {Boots of Haste}

Increases the Speed of units in your army by 1.
feet
Breastplate of Regeneration {Breastplate of Regeneration}

Increases the hero's Defense by 6 and causes units in the hero's army to regenerate 75 Health at the start of their turns.
torso
Cape of Disguise {Cape of Disguise}

The hero's army is permanently affected by a basic Disguise spell.
shoulders
Cape of Mists {Cape of Mists}

Enemy ranged creatures suffer a penalty of -1 to Speed and -25% to ranged damage dealt.
shoulders
Celestial Boon {Celestial Boon}

Stack equipped with this artifact can be target of friendly spells even if it has Magic Immunity.
misc
Champion's Crown {Champion's Crown}

Stack equipped with this artifact has its Max Health increased by 6 and its Damage increased by 1-3.
misc
Circlet of Wisdom {Circlet of Wisdom}

Increases Knowledge by 1 and daily Mana Regeneration by 2.
head
Crescent Dagger {Crescent Dagger}

Increases Attack of the hero by 5.
left_hand
Crimson Scarf {Crimson Scarf}

Stack equipped with this artifact deals 40% more damage with attacks, but also receives 30% more damage from all attacks.
misc
Crocodile Boots {Crocodile Boots}

Increases the amount of Movement Points on land by 175.
feet
Crown of Command {Crown of Command}

Increases Morale of units in the hero's army by 2 and their Speed by 1.
head
Crusader's Mace {Crusader's Mace}

Increases the hero's Attack and Defense by 3 and the army's Max Damage by 1.
right_hand
Crystal Shield {Crystal Shield}

Increases the hero's Defense by 6 and Max Health of units in the hero's army by 3.
left_hand
Dragon Scale {Dragon Scale}

Stack equipped with this artifact is immune to all spells.
misc
Dwarven Ring {Dwarven Ring}

Increases Attack and Defense of the hero by 2, but reduces the army's Speed by 1.
ring
Eldritch Wand {Eldritch Wand}

Increases damage dealt by the Magic Arrow spell by 100%.
right_hand
Elvish Chainmail {Elvish Chainmail}

Increases the hero's Defense by 2 and grants the army immunity to Slow.
torso
Explorer's Hat {Explorer's Hat}

Adds a small bonus to Movement Points on land.
head
Explorer's Boots {Explorer's Boots}

Increases the amount of Movement Points on land by 300 and increases Sight Radius by 1.
feet
Faerie Dust {Faerie Dust}

Stack equipped with this artifact removes buffs from all attacked units and has a 20% chance to blind the target.
misc
Fimbulwinter {Fimbulwinter}

This powerful artifact bestows your army with an additional 20% Magic Resistance and 20% incoming damage reduction.
torso
Fortification Rune {Fortification Rune}

Stack equipped with this artifact has a bonus of +7 to Attack and +7 to Defense, but suffers a penalty of -1 to Speed.
misc
Fright Talisman {Fright Talisman}

Stack equipped with this artifact prevent enemy retaliation.
misc
Gem of Calamity {Gem of Calamity}

Stack equipped with this artifact has a bonus of +100% to Max Damage.
misc
Geomancer's Cloak {Geomancer's Cloak}

Increases damage dealt by earth spells by 20%.
shoulders
Golden Medal {Golden Medal}

Stack equipped with this artifact has a bonus of +1 to Attack, +1 to Defense, +4 to Max Health and +2 to Speed.
misc
Grandmaster's Seal {Grandmaster's Seal}

Stack equipped with this artifact has a bonus of +1 to Attack, +1 to Defense, +3 to Max Health, +2 to Damage and +2 to Speed.
misc
Greaves of the Jotunns {Greaves of the Jotunns}

Increases Defense of the hero by 7 and grants the units in the hero's army immunity to Slow.
feet
Harmonic Chainmail {Harmonic Chainmail}

Increases the hero's Defense by 8 and grants a bonus of +3 to Morale and Luck.
torso
Helm of Leadership {Helm of Leadership}

Increases Attack, Knowledge and Morale of the hero by 2.
head
Helm of Power {Helm of Power}

Increases Knowledge by 2 and daily Mana Regeneration by 4.
head
Helm of the Jotunns {Helm of the Jotunns}

Increases Knowledge of the hero by 7 and grants the units in the hero's army immunity to Blind.
head
Hydra's Blood {Hydra's Blood}

Stack equipped with this artifact has a bonus of +3 to Max Health, an additional 20% to Max Health and Regenerates 75 Health per turn.
misc
Infernal Rune {Infernal Rune}

Stack equipped with this artifact has a bonus of +3 to Max Health, an additional 20% to Max Health and reflects 20% of melee damage received as fire damage.
misc
Infernal Staff {Infernal Staff}

Increases the hero's Spellpower by 4 and reduces Speed of enemy units by 1.
right_hand
Initiate Badge {Initiate Badge}

Stack equipped with this artifact has a bonus of +1 to Attack, +1 to Defense and +2 to Speed.
misc
Initiate Ring {Initiate Ring}

Grants you 5 Mana at the start of each battle. The mana is lost when the battle ends.
ring
Inventor's Shield {Inventor's Shield}

Increases max health of all owned war machines by 250.
left_hand
Knight Mail {Knight Mail}

Increases Defense and Morale of the hero by 1.
torso
Knight Sword {Knight Sword}

Increases Attack and Morale of the hero by 1.
right_hand
Mail of Enlightenment {Mail of Enlightenment}

Increases Spellpower of the hero by 3 and causes them to receive an additional 20% Experience from all sources.
torso
Mantle of Spell Deflection {Mantle of Spell Deflection}

The hero's army has 20% chance to deflect a harmful spell to a random enemy unit.
shoulders
Master's Seal {Master's Seal}

Stack equipped with this artifact has a bonus of +1 to Attack, +1 to Defense, +3 to Max Health, +1 to Max Damage and +2 to Speed.
misc
Minor Attack Rune {Minor Attack Rune}

Stack equipped with this artifact has a bonus of +7 to Attack.
misc
Minor Defense Rune {Minor Defense Rune}

Stack equipped with this artifact has a bonus of +7 to Defense.
misc
Morning Star {Morning Star}

Increases the hero's Knowledge by 6, Sight Radius by 4 and Movement Points on land by 400.
misc
Necklace of the Muses {Necklace of the Muses}

Beneficial spells you cast ignore Magic Immunity of friendly units.
neck
Orb of Chaos {Orb of Chaos}

Further increases all spell damage dealt by 30%.
misc
Order of Recognition {Order of Recognition}

Increases the chance a neutral stack will join the hero's army.
neck
Outworld Obsidian {Outworld Obsidian}

Reduces enemy's Morale and Luck by 3.
misc
Paragon Rune {Paragon Rune}

Stack equipped with this artifact gains 2 Attack, Defense, Damage, Speed and Morale.
misc
Phoenix Feather Cape {Phoenix Feather Cape}

Increases damage dealt by fire spells by 20%.
shoulders
Pirate Boots {Pirate Boots}

Allows the hero to rearrange their troops within an additional 2 rows of the commanding hero before combat. If the hero doesn't have the Tactics skill, allows the hero to rearrange their troops within 3 rows of the commanding hero before combat.
feet
Pirate Vest {Pirate Vest}

Increases the hero's Attack and Defense by 1.
torso
Plague Censer {Plague Censer}

Stack equipped with this artifact has a bonus of +4 to Max Health and has a 20% chance to cast Disease on the target.
misc
Planeswalker's Boots {Planeswalker's Boots}

Allows you to cast Visions, View Air, Disguise, Dimension Door, Fly, View Earth, Town Portal, Summon Boat, Scuttle Boat and Water Walk at Expert level.
feet
Primal Champion's Armor {Primal Champion's Armor}

Increases the hero's Defense by 3 and the army's Damage by 1.
torso
Prophetic Gift {Prophetic Gift}

Increases effective spell school level of all magic schools by 1 and increases Sight Radius by 5.
neck
Quagmire Rod {Quagmire Rod}

Increases Spellpower and Knowledge of the hero by 4 and causes the hero to cast Quicksand at the start of each combat.
right_hand
Ranger's Quiver {Ranger's Quiver}

Increases the amount of Shots of all friendly ranged units by 4 and their Speed by 1.
shoulders
Reign of the Swamp King {Reign of the Swamp King}

Each unit in the hero's army has a 3% chance (per creature in stack) to kill one enemy creature.
left_hand
Ring of Annulment {Ring of Annulment}

Enemy spells are cast at no proficiency.
ring
Ring of Banes {Ring of Banes}

Increases effectiveness of some spells:
Curse reduces the target's Damage by an additional 1.
Weakness reduces Attack by an additional 1.
Slow reduces Speed by an additional 1.
Disrupting Ray reduces Defense by an additional 1.
ring
Ring of Boons {Ring of Boons}

Increases effectiveness of some spells:
Bless increases the target's Damage by an additional 1.
Bloodlust increases Attack by an additional 1.
Haste increases Speed by an additional 1.
Stone Skin increases Defense by an additional 1.
ring
Ring of Elements {Ring of Elements}

Doubles the amount of elementals summoned through Summon Air Elemental, Summon Earth Elemental, Summon Fire Elemental and Summon Water Elemental spells.
ring
Ring of Giant Strength {Ring of Giant Strength}

Increases Damage and Health of all units in the hero's army by 25%, rounded down.
ring
Ring of Protection {Ring of Protection}

Reduces damage received from all attacks by units in the hero's army by 8%.
ring
Ring of Strength {Ring of Strength}

Renders all units in the hero's army immune to Weakness and Disrupting Ray spells.
ring
Ring of the Gog {Ring of the Gog}

Increases damage dealt by the Fireball spell by 25%. Also allows you to cast Expert Fireball.
ring
Ring of the Journeyman {Ring of the Journeyman}

Allows the hero to cast all level 2 spells.
ring
Ring of the Vampire King {Ring of the Vampire King}

Reduces Max Health of units in the hero's army by 30%, but grants them a 40% Vampiric Attack and turns all your units Undead.
ring
Ring of the Vori {Ring of the Vori}

Increases damage dealt by the Frost Ring spell by 25%. Also allows you to cast Expert Frost Ring.
ring
Rune of Air Immunity {Rune of Air Immunity}

Stack equipped with this artifact is immune to all air spells.
misc
Rune of Arcane Mastery {Rune of Arcane Mastery}

Stack equipped with this artifact has a bonus of +2 to casts and can cast the following spells: Expert Bless, Expert Blind, Expert Slow.
misc
Rune of Audacious Champion {Rune of Audacious Champion}

Stack equipped with this artifact gains 7 Speed and Jousting ability.
misc
Rune of Berserk {Rune of Berserk}

Stack equipped with this artifact gains Double Attack and Mind Immunity abilities.
misc
Rune of Close Combat {Rune of Close Combat}

Stack equipped with this artifact has a bonus of +4 Attack, +4 Defense, +50% Max Health and No Melee Penalty, but cannot shoot. Has effects on ranged units only.
misc
Rune of Dragon Strength {Rune of Dragon Strength}

Stack equipped with this artifact has a bonus of +100% to Damage and Max Health, rounded down. Doesn't work on Dragons.
misc
Rune of Earth Immunity {Rune of Earth Immunity}

Stack equipped with this artifact is immune to all earth spells.
misc
Rune of Fire Immunity {Rune of Fire Immunity}

Stack equipped with this artifact is immune to all fire spells.
misc
Rune of Flamefury {Rune of Flamefury}

Stack equipped with this artifact gains 16 Attack and reflects 20% of incoming melee damage as Fire Damage, but also has its Defense reduced by 11.
misc
Rune of Giant Strength {Rune of Giant Strength}

Stack equipped with this artifact has a bonus of +25% to Damage and Max Health, rounded down.
misc
Rune of Indomitable Champion {Rune of Indomitable Champion}

Stack equipped with this artifact has Unlimited Retaliation and regenerates 75 Health at the start of each of its turns.
misc
Rune of the Earthlord {Rune of the Earthlord}

Stack equipped with this artifact gains 3 Defense, Immunity to level 1-3 spells and receives 30% less damage from melee attacks.
misc
Rune of the Skylord {Rune of the Skylord}

Stack equipped with this artifact gains 1 Luck, 3 Speed, 3 Attack, receives 30% less damage from ranged attacks, can retaliate an additional 1 time per round and has 20% chance to deflect hostile spell at a random enemy stack.
misc
Rune of Water Immunity {Rune of Water Immunity}

Stack equipped with this artifact is immune to all water spells.
misc
Scarab of Fortitude {Scarab of Fortitude}

Reduces damage received by your army from physical attacks by 40%.
neck
Shield of Retribution {Shield of Retribution}

Increases Attack and Defense of the hero by 4 and grants an additional retaliation strike to creatures in the hero's army.
left_hand
Shield of the Jotunns {Shield of the Jotunns}

Increases Defense of the hero by 7 and grants the units in the hero's army immunity to Berserk.
left_hand
Shiver Cloak {Shiver Cloak}

Increases the hero's Knowledge by 1 and reduces Speed of all units on the battlefield by 1.
shoulders
Silver Medal {Silver Medal}

Stack equipped with this artifact has a bonus of +1 to Attack, +1 to Defense, +1 to Max Health and +2 to Speed.
misc
Sniper's Eyepatch {Sniper's Eyepatch}

Stack equipped with this artifact has a bonus of +30% to ranged damage dealt and ignores any range penalty it would have.
misc
Sorcerer's Ring {Sorcerer's Ring}

Increases damage dealt with spells by 20%.
ring
Soulscar Ring {Soulscar Ring}

Increases all of the hero's primary skills by 1, but reduces Luck by 1.
ring
Sparkling Necklace of Charming {Sparkling Necklace of Charming}

Greatly increases the chance a neutral stack will join the hero's army.
neck
Spellbinder {Spellbinder}

Increases Spell Power and Knowledge by 25%.
head
Stoneheel Totem {Stoneheel Totem}

At the start of each combat, casts Expert Slow for 3 turns.
misc
Swiftguard Halberd {Swiftguard Halberd}

Increases the army's Damage, Health and Speed by 1.
right_hand
Tiger Armor {Tiger Armor}

Increases the army's Damage by 2.
torso
Tiger Helmet {Tiger Helmet}

Stack equipped with this artifact gains 5 Defense, 1 Max Damage and gains First Strike.
misc
Tomb Relic {Tomb Relic}

Increases Attack and Defense of the hero by 3, but reduces Morale by 1.
misc
Tome of Omniscience {Tome of Omniscience}

Allows you to cast all spells on Expert level.
misc
Treads of Enlightenment {Treads of Enlightenment}

Increases Speed of units in the hero's army by 1 and increases experience gained by the hero by 20%.
feet
Turban of Enlightenment {Turban of Enlightenment}

Increases Knowledge of the hero by 3 and causes them to receive an additional 10% Experience from all sources.
head
Unicorn Horn {Unicorn Horn}

Stack equipped with this artifact has a bonus of +2 to Max Health, +1 to Speed, gains 20% Spell Resistance and has a 20% chance to cast Expert Blind on the target.
misc
Vampire Fang {Vampire Fang}

Stack equipped with this artifact becomes Undead, gains 2 Speed and heals for 30% of any damage dealt. This effect can revive dead units in the stack.
misc
Wailing Inferno {Wailing Inferno}

Each creature in the enemy hero's army has its Max Health reduced by 2.
left_hand
Wand of Curses {Wand of Curses}

Stack equipped with this artifact has a 30% chance to apply an advanced Curse on attack.
misc
Wanderer's Boots {Wanderer's Boots}

Increases the amount of Movement Points on land and sea by 600.
feet
Warlock's Skull {Warlock's Skull}

Increases Spellpower and Knowledge of the hero by 3, but reduces Morale by 1.
misc
Warrior's Ring {Warrior's Ring}

Increases damage dealt by melee units in the hero's army by 10%.
ring
Welding Mask {Welding Mask}

Grants an additional shot to controlled Ballista and Catapult.
head
Winged Sandals {Winged Sandals}

Increases all primary attributes of the hero by 1 and increases Speed of units in the hero's army by 1.
feet
Wizard Robe {Wizard Robe}

Allows the hero to cast all level 1 spells.
shoulders
Wolf Charm {Wolf Charm}

Increases the army's Damage by 1.
misc
Wolf Fang {Wolf Fang}

Stack equipped with this artifact has its Damage increased by 1.
misc
Wyvern Fang {Wyvern Fang}

Stack equipped with this artifact has its Damage increased by 1-2 and has a 20% chance to inflict Poison.
misc

Heroes

Name Biography Gender Image Specialty
Evelyn For decades, griffins were used as mighty beasts that stay in the middle of combat and fight relentlessly. Evelynn focused on their flying properties and taught them how to attack without engaging in prolonged duels. Thanks to this, griffins in her army stay healthy, if somewhat suspicious of the other humans. female Griffins
Kaite Kaite was responsible for training pikemen to guard the king, but once the war in Erathia has begun, she changed the training and took her soldiers to the offensive. Now her pikemen are known for their offensive capabilities. female Pikemen
Maurice Maurice usually works with the young clerics and teaches them the ways. Good at heart, but impatient, the professor forces students to act quickly and believe in their initial instincts rather than overthink what they have to do. male Haste
Traugutt Traugutt is not like typical knight - he fights only because he musts, and every moment outside of warfare is spent on travelling through the various lands of Antagarich. His knowledge of the land and impatience let his soldiers move more quickly.. male Explorer
Viviann Viviann's parents died due to a forest fire. When she had learned the demons were behind the fire, she sworn to kill every one of them until her last breath. Her units share the same fanaticism and strike hard and true, no matter the foe. female Nature's Furyr
Willis Willis is a master of guerilla tactics. He makes sure he strikes his foes before they are able to hit back, and does it with little to no loses. male Swift Striker
Jevanne Jevanne has a deep connection with the trees. Whenever she becomes threatened, she can awaken the treants and send them at surprisingly fast speed. female Dendroids
Rindell Rindell was abandoned as a child and lived with dwarves for a long time, where she learned the ways of mining gold. After a few years, her immense magic abilities have awakened. female Spellpower
Qlinn Qlinn fell in love in the small green creatures the first time she saw them and now takes a good care to keep them healthy. Thanks to this, their attacks are extra powerful. female Gremlins
Tarq Tarq is an avid engineer, fascinated with all things mechanical and artificial. He surrounds himself with gremlins who share his passion. male Gremlins
Davin Davin focuses most of his studies on fighting enemy archers and is a specialist in storm magic. Thanks to it, enemies have trouble shooting, while his archers have no problem while fighting from afar, letting him win any ranged combat he takes part in. male Fog Cloud
Mayed Mayed was fascinated with how much power was garnered in a single lightning strike. She promised herself to spend her life researching this natural phenomenon and uses this knowledge not only to fight, but also to help in research. female Volt
Naubb Once a lesser demon, now one of the greatest ones, Naubb is sure blessed by tremendous amount of luck. Even if by chance, he survived a lot of battles, and now uses this experience to lead the other demons, sharing his blessing with them. male Luck
Pyraeus An efreet who surprisingly keeps away from the usual, lava-filled places and prefers colder places. Some say it's out of jealousy, because he cannot feel the heat on his body. While useful in battle, this specific quirk surely makes his life hard to live. male Fire Resistance
Rubyhexa Rubyhexa is a sorceress that is known from her special breed of imps. Although many of them died before she succeeded, now they are flying and biting hard enough that they can pierce even through armor. female Imps
Zebeth A fierce demon, if a little unstable, Zebeth wants to watch the world burn. The passion is shared by her demons, which results in them acquiring new abilities. female Pit Fiends
Lilian Lilian died in a duel, and promised herself she will never lose again. She started dabbling with curses and learned quite unique ability: her enemies are easier to kill with every curse she inflicts upon them. female Cursemaster
Shavi Even if dead, Shavi kept her body intact, which lets her play a living one, however those that are close to her feel cold and drained, as if she was stealing life essence of those who are nearby. female Vitality
Severan Severan experimented on the dead for a long time. Not very liked by the comrades-at-work, he prefers to work in solitude and focus on upgrading his creatures through alchemy. male Walking Dead
Sildd Many heroes tried to defeat Sildd the Witch, but careful dose of curses, jinxes and hexes lets her remain undefeated. Prepared adversaries appear to be lost, discouraged and in general unlucky, while Sildd takes care of their soldiers. female Death's Curse
Adhara It is told that Adhara can lead the most exotic armies. It is no surprise, considering she was a slave that fought alongside other slaves from multiple factions, and managed to become and overlord. female Leadership
Scarla Scarla is known for aerial assaults. Not only dragons, but also other winged monstrosities guided by this overlord are hard like rock and strike as hard. She excels at quick fights, leaving her foes overwhelmed and not able to counterattack. female Aerial Champion
Neirith Where Neirith goes, storm follows. Gaining mastery over lightning, she strikes fast and true all enemies, no matter where they are. Some generals, upon seeing this warlock, run without engaging, before their army is obliterated. female Electromancy
Sapphire Sapphire was once an erathian cleric, devout to the cause. Multiple hardships and lack of understanding from everyone around caused her to abandon all she believed in and join the Nighonians in a way to destroy once her kingdom. female Intervention
Diev Diev has been dubbed "Lightning Bolt", because of how she fights- she rains down onto her enemies in a flash, delivering a devastating blow, before killing any survivors. She takes pride in being someone whose ambushes always succeed. female Swift Striker
Koruga Koruga has lost one important battle versus a wizard, and dedicated her own life to never make the same mistake. Now her army has increased resistance, and the slowest units move faster so they won't be barraged by enemy spells. female Barbarian's Resolve
Amani The Great Teacher Amani is known for surprisingly caring attitude and knowledge of magic. It is no wonder that shamans in her army are able to cast various different spells for different occasions. female Ogre Magi
Shia Fighting against Shia is like fighting against the earth itself. Some think that she is a druid in exile, and the Krewlodians look at her with suspicion, she claims she is just a regular battle mage that just happens to know earth magic. female Earthshaper
Gram Gram, sometimes called "The Fist of Tatalia" knows how to capture towns fast. For this, he specializes in getting the required resources and focuses on the troops that are the most useful during sieges. Truly, no castle is safe if Gram is nearby. male Onslaught
Trest Trest, a lumbering giant that somehow can still be considered human, never charges into his enemies. He waits patiently and strikes enemies who tire by getting close themselves, deflecting their assault. male Ultimate Defense
Biri Biri curses her enemies in a way that her army can operate around her foes easily. Slow like a slug, they are easy pickings for the swamp-dwellers of Tatalia. female Impairment
Forbest Forbest is a tricky witch, not afraid to get into melee. By rendering her foes vulnerable, she can deliver a deadly blow. Thanks to this, she can take down the strongest enemies with just a small amount of units. female Blind
Karl Karl is a master of elements, bending them to his will as he wishes. He uses them and discard them as his mood dictates. At it often changes. male Four Elementals
Silis What Silis couldn't find in the forests of AvLee, she found behind the gates of Conflux. the playful sprites she loves to spend time with. If not for the war, she would stay with them until the end of her days. female Pixies
Tempestus Easy to get angry, loud, rapacious - this is who Tempestus is. Beware when he's angry, as he may bladt you with lightning. And he is often angry. male Air Elementals
Aery Quiet like the still wind, Aery is caring and curious, but as they say, beware the silence before the storm. female Air Elementals